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<blockquote data-quote="Rhuarc" data-source="post: 5567183" data-attributes="member: 15872"><p>Ah, you're such a tease <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>Not really. As I'd space out the range bewteen epic and divine, there is enough material and inspiring locations to draw from on the standard planes. In my version you wouldn't be done with The Abyss, The Nine Hells or any of the other major planes in the Astral Sea at level 30.</p><p>Of course there is a need for some new stuff as well, but it's not mandatory for almost <i>everything</i> you want to do after 30 as it is in your version (as you will have not really many more challenges in the current Multiverse at the highest level)</p><p></p><p></p><p></p><p></p><p>Uhm, I think this statement isn't really fair. I don't add the tier just because it sounds good or anything like that. I also want to expand my game and create a new game experience for me and my players, with much to explore and be happy about the new powers available to them. Another tier between epic and immortal would just ease things for me to get used to the requirements and expectations of this style of gaming.</p><p>I mean, if I have a sound plan and enough resources and ideas to make this work for the players, why would it be that bad of an idea?</p><p>You are the expert and I expect you to handle things different than me, but that doesn't mean what I have planned won't work at all. </p><p></p><p>And to be honest, if you would be able to finish a detailed setting book about how to adress all the issues and provide enough examples and inspiration, I'd not waste another second on how the hell could I make things work for me on my own <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>But as it is, and probably will be for the next few years, I have to deal with the challenges more or less alone and an added tier would make things easier.</p><p></p><p></p><p></p><p></p><p>Of course, I just was curious about your grand overall plans. And don't tell me you don't think about the higher tiers from time to time. I know you do! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>I guess, in the end, there will be a cosmic tier at least.</p><p></p><p> </p><p></p><p></p><p></p><p>Mh, I was thinking about cosmic beings earlier this week and in the end I just couldn't imagine having a cosmic or even sideral tier with only 10 levels. I mean in the unimaginable vastness of the universe (and not even thinking about other dimensions) there have to be too many different creatures with greatly varying power as to fit them in the same tier of ten levels.</p><p>For example, should a being that rules over several planets or a solar system not be more than 10 levels below a being that rules over a whole galaxy with billions of planets (and a ruler of a galaxy isn't in the Sideral tier in my opinion)?</p><p>Getting a bit away from the basic IH discussion here, just writing what drifts through my head <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Well, as mentioned earlier the reason why I would upscale the divine beings isn't the lack of EPICNESS in the epic tier (though it is lacking of course), but that it would be easier for me to get into the higher levels.</p><p></p><p></p><p></p><p></p><p>Hehe, true. But at least we would have spend some quality time waiting for this to happen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p> </p><p></p><p></p><p>So, to summarize. You would have Divine Feats which replace Epic Feats, Legendary Abilities for very high Ability Scores, Portfolio Paths that replace Paragon Paths and Expanded Current Classes? </p><p>So you wouldn't change the epic destinies in any way, or use them as groundwork for something in the Immortal Tier?</p><p></p><p> </p><p></p><p></p><p>That sounds great. But depending on how many portfolios there will be, a <i>lot</i> of work.</p><p></p><p></p><p></p><p></p><p>I have the book already and read through it some time ago. Great advise in there!</p><p>And yes, the synergy would be the main challenge to tackle for the DM. Though I'm convinced that the framework of the ruleset will be solid enough and provide enough room for us to handle that. </p><p></p><p></p><p></p><p></p><p>Well, I guess this is a matter of opinion. If the DM introduces significantly new stories, enemies and challenges to overcome, that should be more than enough to be a happy player. It doesn't <i>need</i> to be something significantly new in combat necessarily. Though of course that helps a lot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>And how can something become redunant if it is still fun for everyone?</p></blockquote><p></p>
[QUOTE="Rhuarc, post: 5567183, member: 15872"] Ah, you're such a tease :) Not really. As I'd space out the range bewteen epic and divine, there is enough material and inspiring locations to draw from on the standard planes. In my version you wouldn't be done with The Abyss, The Nine Hells or any of the other major planes in the Astral Sea at level 30. Of course there is a need for some new stuff as well, but it's not mandatory for almost <i>everything</i> you want to do after 30 as it is in your version (as you will have not really many more challenges in the current Multiverse at the highest level) Uhm, I think this statement isn't really fair. I don't add the tier just because it sounds good or anything like that. I also want to expand my game and create a new game experience for me and my players, with much to explore and be happy about the new powers available to them. Another tier between epic and immortal would just ease things for me to get used to the requirements and expectations of this style of gaming. I mean, if I have a sound plan and enough resources and ideas to make this work for the players, why would it be that bad of an idea? You are the expert and I expect you to handle things different than me, but that doesn't mean what I have planned won't work at all. And to be honest, if you would be able to finish a detailed setting book about how to adress all the issues and provide enough examples and inspiration, I'd not waste another second on how the hell could I make things work for me on my own :( But as it is, and probably will be for the next few years, I have to deal with the challenges more or less alone and an added tier would make things easier. Of course, I just was curious about your grand overall plans. And don't tell me you don't think about the higher tiers from time to time. I know you do! ;) I guess, in the end, there will be a cosmic tier at least. Mh, I was thinking about cosmic beings earlier this week and in the end I just couldn't imagine having a cosmic or even sideral tier with only 10 levels. I mean in the unimaginable vastness of the universe (and not even thinking about other dimensions) there have to be too many different creatures with greatly varying power as to fit them in the same tier of ten levels. For example, should a being that rules over several planets or a solar system not be more than 10 levels below a being that rules over a whole galaxy with billions of planets (and a ruler of a galaxy isn't in the Sideral tier in my opinion)? Getting a bit away from the basic IH discussion here, just writing what drifts through my head :) Well, as mentioned earlier the reason why I would upscale the divine beings isn't the lack of EPICNESS in the epic tier (though it is lacking of course), but that it would be easier for me to get into the higher levels. Hehe, true. But at least we would have spend some quality time waiting for this to happen :D So, to summarize. You would have Divine Feats which replace Epic Feats, Legendary Abilities for very high Ability Scores, Portfolio Paths that replace Paragon Paths and Expanded Current Classes? So you wouldn't change the epic destinies in any way, or use them as groundwork for something in the Immortal Tier? That sounds great. But depending on how many portfolios there will be, a <i>lot</i> of work. I have the book already and read through it some time ago. Great advise in there! And yes, the synergy would be the main challenge to tackle for the DM. Though I'm convinced that the framework of the ruleset will be solid enough and provide enough room for us to handle that. Well, I guess this is a matter of opinion. If the DM introduces significantly new stories, enemies and challenges to overcome, that should be more than enough to be a happy player. It doesn't <i>need</i> to be something significantly new in combat necessarily. Though of course that helps a lot :) And how can something become redunant if it is still fun for everyone? [/QUOTE]
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