Better yet, 10,000+ posts.Yeah and you could just let in any enworlders level 9 or higher too<j>
Any of those people complaining about the new CB certainly won't agree!The only drawback is that it's not available offline, but I don't think it's a big problem.
Nah, as the organiser/admin guy we'd put up with you and even allow you to refill our beverages for usTotally. Wait...I'm not even 9th level! Does that mean I couldn't contribute to my own wiki?![]()
Meh, either orBetter yet, 10,000+ posts.![]()
I'll have to look into that!I am all for a wiki as well. Perhaps you can find or arrange a wiki with a BLog looking front end?
I've been consistently impressed by the caliber of DMs and freelancers who frequent ENWorld.FreeXenon said:Perhaps you can get guest writers to write about certain topics. There are insanely talented DM's here... Shemeska being one of them.
Could you explain what you mean by caveats and notes for conditions?I recommend categorizations to aide in organization.
Conditions
* caveats
* notes
Yep, planning on including design guides for adventures, encounters, monsters, skill challenges, and traps too. But the player oriented stuff I'd just as soon as leave out for now. Who knows, maybe when this project is really rocking and other folks pitch in, I could tackle homebrew player content. Fit now I want to stay focused in the DM side of the screen.jimmifett said:Design Guides
* Encounters (Order 66's rules of encounter deign come to mind)
* Powers
* Races
* Classes
* PPs
* EDs
* Skill Challenges
I would say an emphatic "No" to those first three, and a resounding "yes" to the last four. I really want to stay clear of generic old hat advice. I definitely want this guide to be friendly and useful for new DMs, but my main target are experienced DMs. I want this guide to "talk up" to the intelligence level of gamers, not provide fortune-cookie advice.jimmifett said:Meta
* Dealing with problem players
* Dealing with problem DMs
* Helping ppl break out of roleplaying shells
* Battle mat cleaning
* Nifty Props
* Projector basics
* useful software
(A) By "balanced encounter" do you mean tips on how to scale encounters for party size/composition?
(B) "Interesting encounters"? What did you have in mind?
(C) Totally agree about advice on avoiding slugfests. I think I can distill a simple formula to cover 9/10 scenarios.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.