4th Edition made a great Paladin...

Celtavian

Dragon Lord
For all my complaints concering the magic system, I have to say I am very happy with what they did with the 4th edition paladin. Man, the paladin in 4th edition was hooked up. I don't know who designed the class, but someone that really likes Paladin must have some leeway at Wizards because the 4th edition Paladin is one tough class.

From what I have read so far, they are the most durable class in the game as far as taking damage. This doesn't seem to take much away from their ability to dish the damage either.

For a paladin lover like myself, this is awsome. I feel like I can play a true holy warrior paladin and be the bad to the bone holy warrior I always wanted to be. No more playing second fiddle to the fighters, barbs, and rangers. Now the Paladin is a serious threat on the battlefield that can endure combat like a champ.

I have to say that I really like the 4th edition version of the paladin. Whoever designed the 4th edition paladin, I say good friggin job. You must like Paladins. And you must not be alone on the design team. Because given the way combat works in 4th edition, they Paladin looks like the most durable class (save for perhaps the cleric though they get less healing surges and less hit points and armor) I've yet seen.

Man, I can't wait to play this version of the paladin.
 

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re

So you haven't actually PLAYED a paladin yet?

I'm basing my opinion on the following:

1. The various powers of the paladin and paragon paths. Feels like a holy warrior.

2.The way the combat system works. The numerous healing surges, lay on hands as a minor action, good starting hit points , and bolstering strike look like a durable combination second to none.

The paladin on paper looks real nice.

Does it play as nice as it looks on paper? Do you have any experience?
 

I've got to say, I HAVE played a Paladin, and I liked him a lot...

My only gripe is that it recommends giving a high STR or CHA first, then the other, then WIS. Well... after looking at it, I'd choose one of those two as the first and stick with the powers that go with it, and take WIS second, since it can boost the others, and the one you didn't choose as the 3rd...


If... um.. that made any sense. :D



Chris
 


Glad the Paladin is workin' for ya. Regardless of edition (or even system) the Paladin is one of my favourite classes (or archetypes.)

Mind you, I actually prefer them to be something along the lines of a Paragon Path (?), or uh, Prestige Class. Whatever. A thing you work towards, or find yourself in, after at least a bit of striving and, I guess, 'trial by fire'.
 


In the Friday game, the guy playing the dragonborn paladin was none pleased by his character. However, 1) the paladin wasn't build that well and 2) he was rolling really badly.

The funniest (well one of) event of the night was him rolling 3[W] damage with his maul (6d6) of: 6, 6, 6, 6, 5, 5 and a 1 on the d20 to hit. Priceless. Pure priceless.

But, I can see a paladin being really good. He's going to remake as a (I believe) Human paladin going Charisma/Wisdom and ignoring Strength. It should prove to be awesome, I think.
 

I have to say the paladin is one of my favorites also. Played a warlord last night, and was not impressed with it, for some reason, I think I will switch back to the paladin for a bit more punch.
 

Re-implement the neccesary alignments and we'll talk, 4e paladins ;p

That said, the class I've been nerding over has been the new warlock. I might just steal some 4e warlock ideas and use them for my own wicked purposes. There's good stuff there.
 

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