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4th IR: OOC Thread
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 796198" data-attributes="member: 748"><p><strong>About the Sharn:</strong></p><p>If I'm out of line here, I'm sure CS can delete my post, otherwise, here is the description of the Sharn from Monsters of Faerun.</p><p></p><p>Sharns embody magical chaos. They might rule the world, if they cared, and if they could put their minds to it, but their agenda seems more sophisticated than mere rulership.</p><p>Sharns have massive, 3000 pound coiling black and silver bodies lit by continual magical flares. They stand between 12 and 15 ft. tall. A sharn's three heads and grinning jaws sprout from a single trunk. No visible eyes, hair, or ears mar the smooth skin above its flaring nostrils. To move on the ground, it drags its snakelike lower crawl. Two massive arm-trunks flare from the sides of its body and smaller arms equipped with clawed there-digit hands. Each of the nine small hands has multiple small eyes covering it; each of these eyes can see normally and by darkvision.</p><p>Sharns are a highly magical race. Some scholars believe they are born of the essence of chaos itself, predating even dragons.</p><p></p><p>Stats of note:</p><p>Considered Large Aberrations</p><p>Alignment: Always Chaotic Neutral</p><p></p><p>-They naturally cast spells as part Sorcerers/part clerics, always at least in a 7/5 ratio. This increases as their HD increases.</p><p></p><p>Hex Portal-Etheral window that the Sharn can mantain (3 at a time), they move slowly but cannot move farther than 100 ft. from it or it disappears. A sharn can cast spells, using it as the main source by sticking its hand through it.</p><p>Always Hasted although one of these partial actions must be used to cast a clerical spell, the other a wizard spell (if the Sharn chooses to cast spells for the round)</p><p>Evasion</p><p>Fixed/Archtypal Shape-They can polymorph or be polymorphed/shapechanged, even by their own magic.</p><p></p><p>Organization: Solitary, pair, or parliament (4-48)</p><p></p><p>Sharn Soceity:</p><p>Sharns are not a numerous race. Sharn soceity is a bedlam of political argument and social intrigue. Power struggles, usually based on ideological conflicts, are a constant. This inward-looking focus does not prevent sharns from becoming embroiled in the affairs of other species, even across the planes. Exactly what their agenda might be in such cases is almost never obvious.</p><p></p><p>In the Realms:</p><p>The sharns fought great wars against the phaerimms, wars that helped shape Faerun, since the intersection of great sharn magics and phaerimm magics tended to change the landscape upon which the battlefields were fought, turning mountains into hills and forests into grasslands. Eventually the sharns compromised on the phaerimm question, imprisoning them under Anauroch until they could figure out what to do with them. Most of the elder sharns have phased out of existance, leaving young sharns who do not possess the near-omnipotence of the older sharns, and seek to understand their place in the world.</p><p>The young sharns may now take momentary interest in the activities of lesser mortals, but the race still spends the majority of its time locked in internal debates and experiments.</p><p></p><p>P.S.-I hope you're alright, Edena.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 796198, member: 748"] [b]About the Sharn:[/b] If I'm out of line here, I'm sure CS can delete my post, otherwise, here is the description of the Sharn from Monsters of Faerun. Sharns embody magical chaos. They might rule the world, if they cared, and if they could put their minds to it, but their agenda seems more sophisticated than mere rulership. Sharns have massive, 3000 pound coiling black and silver bodies lit by continual magical flares. They stand between 12 and 15 ft. tall. A sharn's three heads and grinning jaws sprout from a single trunk. No visible eyes, hair, or ears mar the smooth skin above its flaring nostrils. To move on the ground, it drags its snakelike lower crawl. Two massive arm-trunks flare from the sides of its body and smaller arms equipped with clawed there-digit hands. Each of the nine small hands has multiple small eyes covering it; each of these eyes can see normally and by darkvision. Sharns are a highly magical race. Some scholars believe they are born of the essence of chaos itself, predating even dragons. Stats of note: Considered Large Aberrations Alignment: Always Chaotic Neutral -They naturally cast spells as part Sorcerers/part clerics, always at least in a 7/5 ratio. This increases as their HD increases. Hex Portal-Etheral window that the Sharn can mantain (3 at a time), they move slowly but cannot move farther than 100 ft. from it or it disappears. A sharn can cast spells, using it as the main source by sticking its hand through it. Always Hasted although one of these partial actions must be used to cast a clerical spell, the other a wizard spell (if the Sharn chooses to cast spells for the round) Evasion Fixed/Archtypal Shape-They can polymorph or be polymorphed/shapechanged, even by their own magic. Organization: Solitary, pair, or parliament (4-48) Sharn Soceity: Sharns are not a numerous race. Sharn soceity is a bedlam of political argument and social intrigue. Power struggles, usually based on ideological conflicts, are a constant. This inward-looking focus does not prevent sharns from becoming embroiled in the affairs of other species, even across the planes. Exactly what their agenda might be in such cases is almost never obvious. In the Realms: The sharns fought great wars against the phaerimms, wars that helped shape Faerun, since the intersection of great sharn magics and phaerimm magics tended to change the landscape upon which the battlefields were fought, turning mountains into hills and forests into grasslands. Eventually the sharns compromised on the phaerimm question, imprisoning them under Anauroch until they could figure out what to do with them. Most of the elder sharns have phased out of existance, leaving young sharns who do not possess the near-omnipotence of the older sharns, and seek to understand their place in the world. The young sharns may now take momentary interest in the activities of lesser mortals, but the race still spends the majority of its time locked in internal debates and experiments. P.S.-I hope you're alright, Edena. [/QUOTE]
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