Edena_of_Neith
First Post
Due to input from the IR proper, I must now ask that everyone select what powers they control.
Here are the powers that may be taken:
(the former Free Nations of Faerun)
The Chosen of Mystra
The Seven Sisters
Neverwinter
Waterdeep
The Lord's Alliance
The elves of Ardeep Forest
Luruar (Silverymoon, Mithril Hall, Citadel Adbar, Citadel Fellbar, Sundabar, Everlund, Deadsnows, Jalanthar)
Nesme
The Treants and their allies in the High Forest
Aglarond
Rashemen
The Church of Mystra
(the former Dauntless)
The Sharn
The Faerie of Faerun
The Metallic Dragons of Faerun
The Gem Dragons of Faerun
Evermeet
Evereska
The Ffolk of the Moonshaes
The Free Peoples of the Moonshaes
Luiren
The Halflings of the Chondalwood
The Dwarves of the North
The Dwarves of the Moonsea
The Dwarves of the Old South
The Dwarves of the Great Rift
The Dwarves of the Shining South
The Enlightened Gnomes of Evermeet
The Church of Torm the True
The Church of Helm the Watcher
The Church of Oghma the Binder
(the Moonsea League)
Zhentil Keep
Melvaunt
Hillsfar
Mulmaster
The Zhentarim
The Church of Shar
The Church of Cyric
(the Free Peoples)
Cormyr
Sembia
The Dalelands
The elves of Cormanthor
The elves of the Vast
The dwarves of the Vast
Tantras
The Knights of Myth Drannor
The Church of Chauntea
The Church of Selune
(independents up for grabs)
Dambrath (which has defected from the Meritocracy)
King Obold and the Orcs of the North (which has defected from the Meritocracy)
The Goblins of the North (which has defected from the Meritocracy)
The Orcs of the Moonsea (which has defected from the Meritocracy)
The Goblins of the Moonsea (which has defected from the Meritocracy)
The Orcs of the Old South
The Goblins of the Old South
The Orcs of the Shining South
The Goblins of the Shining South
The Phaerimm
The Humanoids of the Underdark
The Illithid of the Underdark
The Drow of the Underdark
The Drow of Cormanthor
Nimbral Isle
The Nelanther Isles
Lantan Isle
Icewind Dale
The Silver Marches
The North (west of Anauroch)
Neverwinter Forest (good)
The High Forest (neutral)
The Misty Forest (good)
Trollback Forest (evil)
The Forest of Wyrms (evil)
The Reaching Woods (good)
The Forest of Tethyr (good)
The Forest of Mir (evil)
The Chondalwood (good)
The Jungles of Chult (neutral)
The Black Jungle (neutral)
The Mhair Jungle (neutral)
The Frozen Forest (neutral)
The Tortured Land
Thar
The Border Forest (good)
The Rawlinswoods (neutral)
The Forest of Lether (neutral)
Sossal
Raven's Bluff
The People of the Hordelands
The Kingdom of the Ice Queen (the Great Glacier) (evil)
The Continent of Zakhara (may be claimed as one power)
The Unseelie of Faerun
Any other place or people not mentioned, but worth mentioning
(note that forests make excellent staging grounds for assaults against neighboring nations held by your enemies)
- - -
CREAMSTEAK HAS CONTROL OF:
(Imaskari) (nobody else may claim these countries)
Mulhorand
Damara
Narfell
Murghom
Semphar
- - -
FORSAKEN ONE HAS CONTROL OF:
(The Cult of the Dragon / Athian Invaders) (nobody else may claim these countries)
Nightflower (Westgate and the Night Masks)
The Giant's Plain
The Shining Plain
Turmish
The Vilhon Reach
Chondath
Sespech
The Akanal
- - -
JANOS HAS CONTROL OF:
(The Alliance of the Phoenix) (nobody else may claim these countries)
The City of Shade
Thay
Halruaa
- - -
MELKOR HAS CONTROL OF:
(House Karanok) (nobody else may claim these countries)
Chessenta
Threskel
Unther
The Chromatic Dragons of Faerun
The Church of Tiamat
House Karanok
- - -
SERPENTEYE HAS CONTROL OF:
(The Meritocracy) (nobody else may claim these countries)
Chult
Samarach
Thindol
Tashalar
The Border Kingdoms
Shaareach and the western Shaar
Calimshan
Tethyr
Amn
The Western Heartlands
Baldur's Gate
Luskan
Procampur
Impiltur
Vaasa
The Great Dale
Thesk
Ashanath
Thazalhar
- - -
SOLLIR HAS CONTROL OF:
(The Dark Crusaders) (nobody else may claim these countries)
Var the Golden
Ulgarth
Estagund
Veldorn
All of the Eastern Shaar
The Forest of Amtar
Lapaliiya
Here are the powers that may be taken:
(the former Free Nations of Faerun)
The Chosen of Mystra
The Seven Sisters
Neverwinter
Waterdeep
The Lord's Alliance
The elves of Ardeep Forest
Luruar (Silverymoon, Mithril Hall, Citadel Adbar, Citadel Fellbar, Sundabar, Everlund, Deadsnows, Jalanthar)
Nesme
The Treants and their allies in the High Forest
Aglarond
Rashemen
The Church of Mystra
(the former Dauntless)
The Sharn
The Faerie of Faerun
The Metallic Dragons of Faerun
The Gem Dragons of Faerun
Evermeet
Evereska
The Ffolk of the Moonshaes
The Free Peoples of the Moonshaes
Luiren
The Halflings of the Chondalwood
The Dwarves of the North
The Dwarves of the Moonsea
The Dwarves of the Old South
The Dwarves of the Great Rift
The Dwarves of the Shining South
The Enlightened Gnomes of Evermeet
The Church of Torm the True
The Church of Helm the Watcher
The Church of Oghma the Binder
(the Moonsea League)
Zhentil Keep
Melvaunt
Hillsfar
Mulmaster
The Zhentarim
The Church of Shar
The Church of Cyric
(the Free Peoples)
Cormyr
Sembia
The Dalelands
The elves of Cormanthor
The elves of the Vast
The dwarves of the Vast
Tantras
The Knights of Myth Drannor
The Church of Chauntea
The Church of Selune
(independents up for grabs)
Dambrath (which has defected from the Meritocracy)
King Obold and the Orcs of the North (which has defected from the Meritocracy)
The Goblins of the North (which has defected from the Meritocracy)
The Orcs of the Moonsea (which has defected from the Meritocracy)
The Goblins of the Moonsea (which has defected from the Meritocracy)
The Orcs of the Old South
The Goblins of the Old South
The Orcs of the Shining South
The Goblins of the Shining South
The Phaerimm
The Humanoids of the Underdark
The Illithid of the Underdark
The Drow of the Underdark
The Drow of Cormanthor
Nimbral Isle
The Nelanther Isles
Lantan Isle
Icewind Dale
The Silver Marches
The North (west of Anauroch)
Neverwinter Forest (good)
The High Forest (neutral)
The Misty Forest (good)
Trollback Forest (evil)
The Forest of Wyrms (evil)
The Reaching Woods (good)
The Forest of Tethyr (good)
The Forest of Mir (evil)
The Chondalwood (good)
The Jungles of Chult (neutral)
The Black Jungle (neutral)
The Mhair Jungle (neutral)
The Frozen Forest (neutral)
The Tortured Land
Thar
The Border Forest (good)
The Rawlinswoods (neutral)
The Forest of Lether (neutral)
Sossal
Raven's Bluff
The People of the Hordelands
The Kingdom of the Ice Queen (the Great Glacier) (evil)
The Continent of Zakhara (may be claimed as one power)
The Unseelie of Faerun
Any other place or people not mentioned, but worth mentioning
(note that forests make excellent staging grounds for assaults against neighboring nations held by your enemies)
- - -
CREAMSTEAK HAS CONTROL OF:
(Imaskari) (nobody else may claim these countries)
Mulhorand
Damara
Narfell
Murghom
Semphar
- - -
FORSAKEN ONE HAS CONTROL OF:
(The Cult of the Dragon / Athian Invaders) (nobody else may claim these countries)
Nightflower (Westgate and the Night Masks)
The Giant's Plain
The Shining Plain
Turmish
The Vilhon Reach
Chondath
Sespech
The Akanal
- - -
JANOS HAS CONTROL OF:
(The Alliance of the Phoenix) (nobody else may claim these countries)
The City of Shade
Thay
Halruaa
- - -
MELKOR HAS CONTROL OF:
(House Karanok) (nobody else may claim these countries)
Chessenta
Threskel
Unther
The Chromatic Dragons of Faerun
The Church of Tiamat
House Karanok
- - -
SERPENTEYE HAS CONTROL OF:
(The Meritocracy) (nobody else may claim these countries)
Chult
Samarach
Thindol
Tashalar
The Border Kingdoms
Shaareach and the western Shaar
Calimshan
Tethyr
Amn
The Western Heartlands
Baldur's Gate
Luskan
Procampur
Impiltur
Vaasa
The Great Dale
Thesk
Ashanath
Thazalhar
- - -
SOLLIR HAS CONTROL OF:
(The Dark Crusaders) (nobody else may claim these countries)
Var the Golden
Ulgarth
Estagund
Veldorn
All of the Eastern Shaar
The Forest of Amtar
Lapaliiya
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