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4th IR: OOC Thread
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<blockquote data-quote="Bugbear" data-source="post: 799182" data-attributes="member: 503"><p>Unless Edena is a computer, I don't hink that the Civilization computer game is the best way to regulate the game. We want to keep it simple, not feeblemind him.</p><p></p><p>To sumarize the basic system:</p><p></p><p>In each city you own there are three types of buildings. Reasearch buildings, Industrial Buildings, and population buildings.</p><p></p><p>Each building produces a number of points of their type. For example, a library will produce 1 reaserch pt a turn while a University will produce 2 points a turn. If you have a Library and a University in the same city that city produces 3 points a turn.</p><p>Same for the other reasource buildings</p><p></p><p>The reaserch points gather into a national pool from all cities. When enough points are gained you get an advance.</p><p></p><p>The industry points are city by city. The more industry points a city can produce each turn the faster it can produce new buildings, Units, and wonders.</p><p></p><p>The Population points are also city by city. When enough population points are gathered, the city population goes up, allowing it to gather more reasources.</p><p></p><p>This system would be a math nighmare to use in the IR.</p><p></p><p>However, I do like the idea of being able to build wonders. Wonders are like feats. For example I build the great wall, which gives me some kind of bonus to defence. Of course, how one insitutes wonders would depend on how the rules would work.</p></blockquote><p></p>
[QUOTE="Bugbear, post: 799182, member: 503"] Unless Edena is a computer, I don't hink that the Civilization computer game is the best way to regulate the game. We want to keep it simple, not feeblemind him. To sumarize the basic system: In each city you own there are three types of buildings. Reasearch buildings, Industrial Buildings, and population buildings. Each building produces a number of points of their type. For example, a library will produce 1 reaserch pt a turn while a University will produce 2 points a turn. If you have a Library and a University in the same city that city produces 3 points a turn. Same for the other reasource buildings The reaserch points gather into a national pool from all cities. When enough points are gained you get an advance. The industry points are city by city. The more industry points a city can produce each turn the faster it can produce new buildings, Units, and wonders. The Population points are also city by city. When enough population points are gathered, the city population goes up, allowing it to gather more reasources. This system would be a math nighmare to use in the IR. However, I do like the idea of being able to build wonders. Wonders are like feats. For example I build the great wall, which gives me some kind of bonus to defence. Of course, how one insitutes wonders would depend on how the rules would work. [/QUOTE]
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