Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
4th IR: OOC Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="William Ronald" data-source="post: 804467" data-attributes="member: 426"><p><strong>Churches of Toril</strong></p><p></p><p>Edena, as promised here is a list of the churches of Toril, minus the Mulhorand and nonhuman pantheons which should be taken as a group. I suggest that any unclaimed churches go to the weaker players.</p><p></p><p></p><p>Also, I think that the ability to move all of one's armies anywhere instantaneously is too powerful. I don't think even Netheril or the elven kingdoms of the Crown Wars had that sort of power. (12th level magic would have done it. Hmm, maybe Karsus should have researched THAT spell instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>Churches of Toril:</p><p>Note: I have adapted this from the FRCS, pages 234-241. Remember Edena must assign how powerful each church is and whether you may have it. However, I believe it is fair to say that the churches of deities of similar power, i.e. two lesser gods, should be similar. The ranks of deities are abbreviated as follows: Greater god (G), Intermediate god (I), Lesser god (L), Demigod (D). Remember, it is best to pick churches appropriate to your faction’s alignment, culture, and purposes. Thus, it would make very little sense of me to pick the Church of Bane. Or someone running the Orcs to pick elven deities. Notes reflect facts about the deity as they exist in the FRCS. This maybe subject to change by Edena.</p><p></p><p>A pair of parentheses after an alignment indicates an alignment tendency, based on what I know of the Realms. A question mark means I believe I am correct, but not absolutely certain. Thus, Finder Wyvenspur is CN (cg) Chaotic neutral with chaotic good tendencies. Hoar, god of retribution, revenge, and poetic justice, is LN in 3E, but I believe had some LG tendencies in 2nd Edition. Also, remember that clerics usually have to be in one alignment step of their deity. Thus, a priest of Tiamat may be LE, LN, or NE. A cleric can only be of neutral alignment if his deity is of that alignment. </p><p></p><p>In practical terms, Churches can help an underpowered player and the churches can help a player come up with a theme for his or her faction. It is important for a player to make sure that the interests of the churches he controls are at least respected, and better yet, promoted by a player and his country.</p><p></p><p>The format is Church, followed by deity rank, and alignment. Domains are in the next line down, followed in the line afterwards by portfolio. The last line are notes if appropriate. (It looked better in word.) Follow the example of Akadi below.</p><p></p><p>Church of Akadi (G) N </p><p>Domains: Air, Illusion, Travel, Trickery </p><p>Portfolio: Elemental air, speed, movement, trickery</p><p> </p><p>Church of Auril (L) NE </p><p>Air,Evil, Storm, Water </p><p>Cold ,winter</p><p></p><p>Church of Azuth (L) LN </p><p>Illusion, Magic, Knowledge, Law, Spell </p><p>Wizards, mages, spellcasters in general </p><p>Serves Mystra</p><p></p><p>Church of Bane (I) LE </p><p>Destruction, Evil, Hatred, Law, Tyranny </p><p>Strife, hatred, tyranny, fear </p><p> </p><p>Church of Beshaba (I) CE </p><p>Chaos, Evil, Fate, Luck, Trickery </p><p>Random mischief, misfortune, bad luck, trickery</p><p>Once part of Tyche </p><p></p><p>Church of Chauntea (G) NG </p><p>Animal, Earth, Good, Plant, Protection, Renewal Agriculture, farmers, gardens, summer</p><p></p><p>Church of Cyric (G) CE </p><p> Chaos, Destruction, Evil, Illusion, Trickery Murder, lies, intrigue, deception, illusion </p><p> </p><p>Church of Deneir (L) NG </p><p>Good, Knowledge, Protection, Rune </p><p>Glyphs, images, literature, catography </p><p>Serves Oghma</p><p></p><p>Church of Eldath (L) NG </p><p>Family, Good, Plant, Protection, Water</p><p>Quiet places, springs, pools, peace, waterfalls</p><p></p><p>Church of Finder Wyvenspur (D) CN(cg) </p><p>Chaos, Charm, Renewal, Scalykind </p><p>Cycle of life, transformation of art, saurials</p><p></p><p>Church of Garagos (D) CN </p><p>Chaos, Destruction, Strength, War</p><p>War, skill at arms, destruction, plunder</p><p></p><p>Church of Gargauth (D) LE </p><p>Charm, Evil, Law, Trickery</p><p>Betrayal, cruelty, political corruption, powerbrokers</p><p></p><p>Church of Gond (I) N </p><p>Craft, Earth, Fire, Knowledge, Metal, Planning </p><p>Artifice, craft, construction, smithwork Clerics may be of any alignment</p><p>Serves Oghma</p><p></p><p>Church of Grumbar (G) N </p><p>Cavern, Earth, Metal, Time </p><p>Elemental earth, solidity, changelessness, oaths </p><p> </p><p>Church of Gwaeron Windstrom (D) NG </p><p>Animal, Good, Knowledge, Plant, Travel</p><p>Tracking, rangers of the North </p><p></p><p>Church of Helm (I) LN </p><p>Law, Planning, Protection, Strength </p><p>Guardians, protection, protectors</p><p> </p><p>Church of Hoar (D) LN(lg?) </p><p>Fate, Law, Retribution, Travel </p><p>Revenge, retribution, poetic justice </p><p></p><p>Church of Ilmater (I) LG </p><p>Good, Healing, Law, Strength, Suffering </p><p>Endurance, suffering, martyrdom,perserverance</p><p>A member of the Triad with Torm and Tyr</p><p> </p><p>Church of Istishia (G) N </p><p>Destruction, Ocean, Storm, Travel, Water </p><p>Elemental water, purification, wetness</p><p> </p><p>Church of Jergal (D) LN </p><p>Death, Fate, Law, Rune, Suffering </p><p>Fatalism, proper burial, guardian of tombs </p><p>Serves Kelemvor</p><p></p><p>Church of Kelemvor (G) LN </p><p>Death, Fate, Law, Protection, Travel </p><p>Death, the dead</p><p> </p><p>Church of Kossuth (G) N(LN) </p><p>Destruction, Fire, Renewal, Suffering </p><p>Elemental fire, purification through fire </p><p>Clergy may be neutral or lawful neutral</p><p></p><p>Church of Lathander (G) NG </p><p>Good, Nobility, Protection, Renewal, Strengrh, Sun </p><p>Spring, dawn, birth, youth, vitality, athlectics </p><p></p><p>Church of Llira (L) CG </p><p>Chaos, Charm, Family, Good, Travel </p><p>Joy, happiness, dance, festivals, freedom, liberty</p><p></p><p>Church of Loviatar (L) LE </p><p>Evil, Law, Retribution, Strength, Suffering </p><p>Pain, hurt, agony, torment, suffering, torture</p><p></p><p>Church of Lurue (D) CG </p><p>Animal, Chaos, Good, Healing </p><p>Talking beasts, intelligent, non-humanoid creatures</p><p></p><p>Church of Malar (L) CE </p><p>Animal, Chaos, Evil, Moon, Strength</p><p>Hunters, stealing, bloodlust, evil lycanthropes</p><p></p><p>Church of Mask (L) NE </p><p>Darkness, Evil, Luck, Trickery </p><p>Tieves, thievery, shadows</p><p> </p><p> </p><p>Church of Mielikki (I) NG </p><p>Animal, Good, Plant, Travel Forests, forest creatures, rangers,dryads, autumn</p><p></p><p>Church of Milil (L) NG </p><p>Charm, Good, Knowledge, Nobility</p><p>Poetry, song, eloquence </p><p>Serves Oghma</p><p></p><p>Church of Mystra (G) NG </p><p>Good, Illusion, Knowledge, Magic, Rune, Spell </p><p>Magic, spells, the Weave</p><p> </p><p>Church of Nobanion (D) LG </p><p>Animal, Good, Law, Nobility </p><p>Royalty, lions and feline beasts, good beasts </p><p>Church of Oghma (G) N </p><p>Charm, Knowldege, Luck Travel, Trickery </p><p>Knowledge, invention, inspiration, bards</p><p>Clergy of any alignment </p><p></p><p>Church of the Red Knight (D) LN </p><p>Law, Nobility, Planning, War </p><p>Strategy, planning, tactics</p><p></p><p>Church of Savras (D) LN </p><p>Fate, Knowledge, Magic, Spell </p><p>Divination, fate, truth </p><p>Serves Mystra</p><p> </p><p>Church of Selûne (I) CG </p><p>Chaos, Good, Moon, Protection, Travel</p><p>Moon, stars, navigation, prophecy, questers, good and neutral lycanthropes</p><p></p><p>Church of Shar (G) NE </p><p>Cavern, Darkness, Evil, Knowledge </p><p>Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Shadow Weave, Underdark</p><p></p><p>Church of Sharess (D) CG </p><p>Chaos, Charm, Good, Travel, Trickery</p><p>Hedonism, sensual fulfillmant, festhalls, cats</p><p></p><p>Church of Shaundakul (L) CN </p><p>Air, Chaos, Portal, Protection, Trade, Travel Travel, exploration, caravans, portals</p><p></p><p>Church of Shialla (D) NG </p><p>Animal, Good, Plant, Renewal </p><p>Woodland glades, woodland fertility, the High Forest, Neverwinter Wood</p><p></p><p>Church of Siamorphe (D) LN </p><p>Knowledge, Law, Nobility, Planning Nobles, rightful rule of nobility, human royalty</p><p></p><p>Church of Silvanus (G) N </p><p>Animal, Plant, Protection, Renewal, Water</p><p>Wild nature, druids </p><p> </p><p>Church of Sune (G) CG </p><p>Chaos, Charm, Good, Protection </p><p>Beauty, love, passion </p><p> </p><p>Church of Talona (L) CE </p><p>Chaos, Destruction, Evil, Suffering</p><p>Disease, poison </p><p> </p><p>Church of Talos (G) CE </p><p>Chaos, Destruction, Evil, Fire, Storm Storms, destruction, rebellion, conflagrations, earthquakes, vortices</p><p></p><p>Church of Tempus (G) CN </p><p>Chaos, Protection, Strength, War </p><p>War, battle, warriors</p><p> </p><p>Church of Tiamat (L) LE </p><p>Evil, Law, Scalykind, Tyranny </p><p>Evil dragons, evil greed, reptiles, Chessenta</p><p></p><p>Church of Torm (L) LG </p><p>Good, Healing, Law, Protection,</p><p>Strength </p><p>Duty, loyalty, obedience, paladins</p><p></p><p>Church of Tymora (I) CG </p><p>Chaos, Good, Luck, Protection, Travel </p><p>Good fortune, skill, adventurers </p><p>Once part of Tyche</p><p></p><p>Church of Tyr (G) LG </p><p>Good, Knowledge, Law, Retribution, War</p><p>Justice </p><p> </p><p>Church of Ubtao (G) N </p><p>Planning, Plant, Protection, Scalykind </p><p>Creation, jungles, Chult, the Chultans, dinosaurs</p><p></p><p>Church of Ulutiu (D) LN </p><p>Animal, Law, Ocean, Protection, Strength </p><p>Glaciers, polar environment, arctic dwellers</p><p></p><p>Church of Umberlee (I) CE </p><p>Chaos, Destruction, Evil, Ocean, Storm, Water </p><p>Oceans, currents, sea winds, waves</p><p></p><p>Church of Uthgar (D) CN </p><p>Animal, Chaos, Retribution, Strength, War </p><p>The Uthgardt barbarian tribes, physical strength</p><p></p><p>Church of Valkur (D) CG </p><p>Air, Chaos, Good, Ocean, Protection </p><p>Sailors, ships, favorable winds, naval combat</p><p></p><p>Church of Velsharoon (D) NE </p><p>Death, Evil, Magic, Undeath </p><p>Necromancy, necromancers, evil liches, undeath</p><p></p><p>Church of Waukeen (L) N </p><p>Knowledge, Protection, Trade, Travel</p><p>Trade, travel, wealth</p></blockquote><p></p>
[QUOTE="William Ronald, post: 804467, member: 426"] [b]Churches of Toril[/b] Edena, as promised here is a list of the churches of Toril, minus the Mulhorand and nonhuman pantheons which should be taken as a group. I suggest that any unclaimed churches go to the weaker players. Also, I think that the ability to move all of one's armies anywhere instantaneously is too powerful. I don't think even Netheril or the elven kingdoms of the Crown Wars had that sort of power. (12th level magic would have done it. Hmm, maybe Karsus should have researched THAT spell instead. :D ) Churches of Toril: Note: I have adapted this from the FRCS, pages 234-241. Remember Edena must assign how powerful each church is and whether you may have it. However, I believe it is fair to say that the churches of deities of similar power, i.e. two lesser gods, should be similar. The ranks of deities are abbreviated as follows: Greater god (G), Intermediate god (I), Lesser god (L), Demigod (D). Remember, it is best to pick churches appropriate to your faction’s alignment, culture, and purposes. Thus, it would make very little sense of me to pick the Church of Bane. Or someone running the Orcs to pick elven deities. Notes reflect facts about the deity as they exist in the FRCS. This maybe subject to change by Edena. A pair of parentheses after an alignment indicates an alignment tendency, based on what I know of the Realms. A question mark means I believe I am correct, but not absolutely certain. Thus, Finder Wyvenspur is CN (cg) Chaotic neutral with chaotic good tendencies. Hoar, god of retribution, revenge, and poetic justice, is LN in 3E, but I believe had some LG tendencies in 2nd Edition. Also, remember that clerics usually have to be in one alignment step of their deity. Thus, a priest of Tiamat may be LE, LN, or NE. A cleric can only be of neutral alignment if his deity is of that alignment. In practical terms, Churches can help an underpowered player and the churches can help a player come up with a theme for his or her faction. It is important for a player to make sure that the interests of the churches he controls are at least respected, and better yet, promoted by a player and his country. The format is Church, followed by deity rank, and alignment. Domains are in the next line down, followed in the line afterwards by portfolio. The last line are notes if appropriate. (It looked better in word.) Follow the example of Akadi below. Church of Akadi (G) N Domains: Air, Illusion, Travel, Trickery Portfolio: Elemental air, speed, movement, trickery Church of Auril (L) NE Air,Evil, Storm, Water Cold ,winter Church of Azuth (L) LN Illusion, Magic, Knowledge, Law, Spell Wizards, mages, spellcasters in general Serves Mystra Church of Bane (I) LE Destruction, Evil, Hatred, Law, Tyranny Strife, hatred, tyranny, fear Church of Beshaba (I) CE Chaos, Evil, Fate, Luck, Trickery Random mischief, misfortune, bad luck, trickery Once part of Tyche Church of Chauntea (G) NG Animal, Earth, Good, Plant, Protection, Renewal Agriculture, farmers, gardens, summer Church of Cyric (G) CE Chaos, Destruction, Evil, Illusion, Trickery Murder, lies, intrigue, deception, illusion Church of Deneir (L) NG Good, Knowledge, Protection, Rune Glyphs, images, literature, catography Serves Oghma Church of Eldath (L) NG Family, Good, Plant, Protection, Water Quiet places, springs, pools, peace, waterfalls Church of Finder Wyvenspur (D) CN(cg) Chaos, Charm, Renewal, Scalykind Cycle of life, transformation of art, saurials Church of Garagos (D) CN Chaos, Destruction, Strength, War War, skill at arms, destruction, plunder Church of Gargauth (D) LE Charm, Evil, Law, Trickery Betrayal, cruelty, political corruption, powerbrokers Church of Gond (I) N Craft, Earth, Fire, Knowledge, Metal, Planning Artifice, craft, construction, smithwork Clerics may be of any alignment Serves Oghma Church of Grumbar (G) N Cavern, Earth, Metal, Time Elemental earth, solidity, changelessness, oaths Church of Gwaeron Windstrom (D) NG Animal, Good, Knowledge, Plant, Travel Tracking, rangers of the North Church of Helm (I) LN Law, Planning, Protection, Strength Guardians, protection, protectors Church of Hoar (D) LN(lg?) Fate, Law, Retribution, Travel Revenge, retribution, poetic justice Church of Ilmater (I) LG Good, Healing, Law, Strength, Suffering Endurance, suffering, martyrdom,perserverance A member of the Triad with Torm and Tyr Church of Istishia (G) N Destruction, Ocean, Storm, Travel, Water Elemental water, purification, wetness Church of Jergal (D) LN Death, Fate, Law, Rune, Suffering Fatalism, proper burial, guardian of tombs Serves Kelemvor Church of Kelemvor (G) LN Death, Fate, Law, Protection, Travel Death, the dead Church of Kossuth (G) N(LN) Destruction, Fire, Renewal, Suffering Elemental fire, purification through fire Clergy may be neutral or lawful neutral Church of Lathander (G) NG Good, Nobility, Protection, Renewal, Strengrh, Sun Spring, dawn, birth, youth, vitality, athlectics Church of Llira (L) CG Chaos, Charm, Family, Good, Travel Joy, happiness, dance, festivals, freedom, liberty Church of Loviatar (L) LE Evil, Law, Retribution, Strength, Suffering Pain, hurt, agony, torment, suffering, torture Church of Lurue (D) CG Animal, Chaos, Good, Healing Talking beasts, intelligent, non-humanoid creatures Church of Malar (L) CE Animal, Chaos, Evil, Moon, Strength Hunters, stealing, bloodlust, evil lycanthropes Church of Mask (L) NE Darkness, Evil, Luck, Trickery Tieves, thievery, shadows Church of Mielikki (I) NG Animal, Good, Plant, Travel Forests, forest creatures, rangers,dryads, autumn Church of Milil (L) NG Charm, Good, Knowledge, Nobility Poetry, song, eloquence Serves Oghma Church of Mystra (G) NG Good, Illusion, Knowledge, Magic, Rune, Spell Magic, spells, the Weave Church of Nobanion (D) LG Animal, Good, Law, Nobility Royalty, lions and feline beasts, good beasts Church of Oghma (G) N Charm, Knowldege, Luck Travel, Trickery Knowledge, invention, inspiration, bards Clergy of any alignment Church of the Red Knight (D) LN Law, Nobility, Planning, War Strategy, planning, tactics Church of Savras (D) LN Fate, Knowledge, Magic, Spell Divination, fate, truth Serves Mystra Church of Selûne (I) CG Chaos, Good, Moon, Protection, Travel Moon, stars, navigation, prophecy, questers, good and neutral lycanthropes Church of Shar (G) NE Cavern, Darkness, Evil, Knowledge Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Shadow Weave, Underdark Church of Sharess (D) CG Chaos, Charm, Good, Travel, Trickery Hedonism, sensual fulfillmant, festhalls, cats Church of Shaundakul (L) CN Air, Chaos, Portal, Protection, Trade, Travel Travel, exploration, caravans, portals Church of Shialla (D) NG Animal, Good, Plant, Renewal Woodland glades, woodland fertility, the High Forest, Neverwinter Wood Church of Siamorphe (D) LN Knowledge, Law, Nobility, Planning Nobles, rightful rule of nobility, human royalty Church of Silvanus (G) N Animal, Plant, Protection, Renewal, Water Wild nature, druids Church of Sune (G) CG Chaos, Charm, Good, Protection Beauty, love, passion Church of Talona (L) CE Chaos, Destruction, Evil, Suffering Disease, poison Church of Talos (G) CE Chaos, Destruction, Evil, Fire, Storm Storms, destruction, rebellion, conflagrations, earthquakes, vortices Church of Tempus (G) CN Chaos, Protection, Strength, War War, battle, warriors Church of Tiamat (L) LE Evil, Law, Scalykind, Tyranny Evil dragons, evil greed, reptiles, Chessenta Church of Torm (L) LG Good, Healing, Law, Protection, Strength Duty, loyalty, obedience, paladins Church of Tymora (I) CG Chaos, Good, Luck, Protection, Travel Good fortune, skill, adventurers Once part of Tyche Church of Tyr (G) LG Good, Knowledge, Law, Retribution, War Justice Church of Ubtao (G) N Planning, Plant, Protection, Scalykind Creation, jungles, Chult, the Chultans, dinosaurs Church of Ulutiu (D) LN Animal, Law, Ocean, Protection, Strength Glaciers, polar environment, arctic dwellers Church of Umberlee (I) CE Chaos, Destruction, Evil, Ocean, Storm, Water Oceans, currents, sea winds, waves Church of Uthgar (D) CN Animal, Chaos, Retribution, Strength, War The Uthgardt barbarian tribes, physical strength Church of Valkur (D) CG Air, Chaos, Good, Ocean, Protection Sailors, ships, favorable winds, naval combat Church of Velsharoon (D) NE Death, Evil, Magic, Undeath Necromancy, necromancers, evil liches, undeath Church of Waukeen (L) N Knowledge, Protection, Trade, Travel Trade, travel, wealth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
4th IR: OOC Thread
Top