Mercurius
Legend
Hi All,
My group is a couple sessions away from finishing Forge of the Mountain King (DCC#54) and I'm starting to plan for what's next. They'll be 4th level and returning to the local city. I'm wanting to run a short-to-medium city adventure next, to take them from 4th to 6th level or so...any suggestions? I'm considering checking out Scions of Punjar but am open to anything. I have a few mega-plot ideas that I could weave in, but everything is up in the air at the moment. I'd prefer 4ed but I'm open to converting--or at least idea-mining--a prior edition adventure.
If it helps, the context is this: The city is medium-sized (pop. 15-20,000) and fast growing--it lies on major trade routes in a points of light-esque setting, and is very much an "adventurer's town": a major trade is adventuring itself--the Seeker's Guild is the most powerful force in the city and trades adventure leads, maps and such for a cut of loot. There is also a Waterdeep-style undermountain complex which the Seeker's Guild charges admission for that extends into a much more extensive underdark world, and various demi-human enclaves surrounding the city.
The PCs return with their first major expedition under their belts; the Seeker's Guild takes note, perhaps trying to gently coerce (but not force) them into working for them. I'm thinking of throwing a hook in whereby they have to pretend they are working for the Seeker's Guild while they are really working for someone else and/or themselves. After our first adventure, which was a strict dungeoncrawl, I want to introduce some intrigue, role-playing, etc, but feel somewhat out of my depth as I haven't DMed regularly in decades and am looking for ideas.
Thanks!
My group is a couple sessions away from finishing Forge of the Mountain King (DCC#54) and I'm starting to plan for what's next. They'll be 4th level and returning to the local city. I'm wanting to run a short-to-medium city adventure next, to take them from 4th to 6th level or so...any suggestions? I'm considering checking out Scions of Punjar but am open to anything. I have a few mega-plot ideas that I could weave in, but everything is up in the air at the moment. I'd prefer 4ed but I'm open to converting--or at least idea-mining--a prior edition adventure.
If it helps, the context is this: The city is medium-sized (pop. 15-20,000) and fast growing--it lies on major trade routes in a points of light-esque setting, and is very much an "adventurer's town": a major trade is adventuring itself--the Seeker's Guild is the most powerful force in the city and trades adventure leads, maps and such for a cut of loot. There is also a Waterdeep-style undermountain complex which the Seeker's Guild charges admission for that extends into a much more extensive underdark world, and various demi-human enclaves surrounding the city.
The PCs return with their first major expedition under their belts; the Seeker's Guild takes note, perhaps trying to gently coerce (but not force) them into working for them. I'm thinking of throwing a hook in whereby they have to pretend they are working for the Seeker's Guild while they are really working for someone else and/or themselves. After our first adventure, which was a strict dungeoncrawl, I want to introduce some intrigue, role-playing, etc, but feel somewhat out of my depth as I haven't DMed regularly in decades and am looking for ideas.
Thanks!