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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="DEFCON 1" data-source="post: 9394340" data-attributes="member: 7006"><p>A lot will also depend on what each DM is looking for in terms of what their interests are in choosing to DM.</p><p></p><p>If you are a DM looking to "kill off" the players whenever you can... that's your focus-- the fights and how much you care about making combat the focus of your game and making them hard enough that the players all have to really work at keeping their characters alive... I would agree that 5E14 or 5E24 are not probably the best editions that allow you to do that.</p><p></p><p>But if you are a DM who is more interested in long-term storytelling and putting narrative arcs and story roadblocks in front of players and seeing how they can get their characters to navigate these things... the new PHB giving players an easier time to use their combat widgets doesn't really matter. A PC can drink a potion with a bonus action and thus make it a bit easier to survive? Well... since this type of DM doesn't really care about PC survival and instead is more interested in having reasons why the characters have to get into fights in the first place and what the results of these fights are (or arguments are, or quests are, or social engagements are, or discovered information are etc. etc. etc.)... a PC surviving easier is not much of a concern. Because the game isn't about PCs surviving, it's about all that other stuff.</p><p></p><p>And quite frankly... the fact that all our Actual Play RPG shows have taken off as well as they have and have brought and/or inspired so many old and new players nowadays-- and almost all of them are about the stories the character get into and not just "winning the board game by staying alive"-- these newest versions of D&D play into that and allow players to follow those shows along and that focus of the game.</p><p></p><p>Sure... all the old school players and DMs who are still harkening back to their teens years back in the 80s are all raising their eyebrows at all these modern players caring more about story than survival... but that's just the way things have evolved. And if those old school players and DMs don't like or appreciate the new normal... they need to decide whether to move on from the game in its current form. No harm no foul if they do... but they are going to nothing if not annoyed all the time with the game if they don't.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9394340, member: 7006"] A lot will also depend on what each DM is looking for in terms of what their interests are in choosing to DM. If you are a DM looking to "kill off" the players whenever you can... that's your focus-- the fights and how much you care about making combat the focus of your game and making them hard enough that the players all have to really work at keeping their characters alive... I would agree that 5E14 or 5E24 are not probably the best editions that allow you to do that. But if you are a DM who is more interested in long-term storytelling and putting narrative arcs and story roadblocks in front of players and seeing how they can get their characters to navigate these things... the new PHB giving players an easier time to use their combat widgets doesn't really matter. A PC can drink a potion with a bonus action and thus make it a bit easier to survive? Well... since this type of DM doesn't really care about PC survival and instead is more interested in having reasons why the characters have to get into fights in the first place and what the results of these fights are (or arguments are, or quests are, or social engagements are, or discovered information are etc. etc. etc.)... a PC surviving easier is not much of a concern. Because the game isn't about PCs surviving, it's about all that other stuff. And quite frankly... the fact that all our Actual Play RPG shows have taken off as well as they have and have brought and/or inspired so many old and new players nowadays-- and almost all of them are about the stories the character get into and not just "winning the board game by staying alive"-- these newest versions of D&D play into that and allow players to follow those shows along and that focus of the game. Sure... all the old school players and DMs who are still harkening back to their teens years back in the 80s are all raising their eyebrows at all these modern players caring more about story than survival... but that's just the way things have evolved. And if those old school players and DMs don't like or appreciate the new normal... they need to decide whether to move on from the game in its current form. No harm no foul if they do... but they are going to nothing if not annoyed all the time with the game if they don't. [/QUOTE]
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