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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Reynard" data-source="post: 9394387" data-attributes="member: 467"><p>The GM can always challenge the PCs. They control the encounters. There is no mechanism that forces the GM to "go easy" on the PCs. The GM can have every encounter end in a TPK if they desire.</p><p></p><p>That said: the real question is the purpose of play. If the purpose of play I'd to create a challenging experience that the players have to work hard to overcome, softening rules does in fact make the GM's job harder. But if the purpose of play is to engage in a story in which the PCs are cool AF protagonists, then softening the rules makes that easier.</p><p></p><p>IMO WotC view the purpose of play from the latter perspective. They see the GM as a necessary evil in getting the players to those awesome moments. For now. Most WotC adventures could be run by not especially advanced chat bots.</p><p></p><p>Personally, I think the purpose of play is to explore an imagined scenario and see what story emerges. The GM facilitates that but doesn't control it. From that perspective, how hard or soft the rules are is informative but not particularly important.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9394387, member: 467"] The GM can always challenge the PCs. They control the encounters. There is no mechanism that forces the GM to "go easy" on the PCs. The GM can have every encounter end in a TPK if they desire. That said: the real question is the purpose of play. If the purpose of play I'd to create a challenging experience that the players have to work hard to overcome, softening rules does in fact make the GM's job harder. But if the purpose of play is to engage in a story in which the PCs are cool AF protagonists, then softening the rules makes that easier. IMO WotC view the purpose of play from the latter perspective. They see the GM as a necessary evil in getting the players to those awesome moments. For now. Most WotC adventures could be run by not especially advanced chat bots. Personally, I think the purpose of play is to explore an imagined scenario and see what story emerges. The GM facilitates that but doesn't control it. From that perspective, how hard or soft the rules are is informative but not particularly important. [/QUOTE]
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