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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="DEFCON 1" data-source="post: 9394401" data-attributes="member: 7006"><p>Well, the middle ground is how every DM runs their combats. The way you might build encounters will be different than how I build encounters, and that means combat might be a certain difficulty for your players, while my players might find them easier/harder. Or indeed even if we both ran the same encounter that was designed for us... your tactics in running it might result in the fight going one way and my tactics with the monsters might see it go differently.</p><p></p><p>So the point is that there are just too many variables to try and parse out any standard of what "too hard for DMs" actually is. Because for some DMs, sure the new rules might make it harder for them based on how they run combats and what tactics and strategies they use when running their monsters. But for other DMs it might be less. How much less? Absolutely no idea. We just can't put numbers to something like that. So as a result, when talking about the different "types" of DMs and their particular styles and methods of DMing, we usually will use the extreme ends merely for illustration. If we have two DMs, then we could describe them as "Survival DM" on one side and "Story DM" on the other. And those terms are used just to make it as clear as we can what side of the coin each one is on (even though we all know this is not ONLY what they are.) Describing one as black and one as white is clearer and easier for people to understand that trying to describe one shade of grey versus another slightly lighter shade of grey.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9394401, member: 7006"] Well, the middle ground is how every DM runs their combats. The way you might build encounters will be different than how I build encounters, and that means combat might be a certain difficulty for your players, while my players might find them easier/harder. Or indeed even if we both ran the same encounter that was designed for us... your tactics in running it might result in the fight going one way and my tactics with the monsters might see it go differently. So the point is that there are just too many variables to try and parse out any standard of what "too hard for DMs" actually is. Because for some DMs, sure the new rules might make it harder for them based on how they run combats and what tactics and strategies they use when running their monsters. But for other DMs it might be less. How much less? Absolutely no idea. We just can't put numbers to something like that. So as a result, when talking about the different "types" of DMs and their particular styles and methods of DMing, we usually will use the extreme ends merely for illustration. If we have two DMs, then we could describe them as "Survival DM" on one side and "Story DM" on the other. And those terms are used just to make it as clear as we can what side of the coin each one is on (even though we all know this is not ONLY what they are.) Describing one as black and one as white is clearer and easier for people to understand that trying to describe one shade of grey versus another slightly lighter shade of grey. [/QUOTE]
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5.5 and making the game easier for players and harder for DMs
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