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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 9394661" data-attributes="member: 7031679"><p>While still playing 5e my players knew that the system made their characters practically immortal no matter what I threw at them, unless their chars went full on suicidal death wish while ODing benzo. And that's ok, it's what the system is made for. If they up that in 5.5 it's only a matter of degrees. The risk of character death in the system is a shared imagination between the DM and players to make the game fun, for those who enjoy the 5e play style. The system doesn't demand any kind of good - in the gamist sense - strategic or tactical playing for the characters to survive. And that's also ok, since there are lots of alternatives out there.</p><p>If WotC complicate condition tracking etc for DMs it seems stupid from a lack-of-DMs perspective. But I'm confident the WotC marketing folks know what they're doing.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 9394661, member: 7031679"] While still playing 5e my players knew that the system made their characters practically immortal no matter what I threw at them, unless their chars went full on suicidal death wish while ODing benzo. And that's ok, it's what the system is made for. If they up that in 5.5 it's only a matter of degrees. The risk of character death in the system is a shared imagination between the DM and players to make the game fun, for those who enjoy the 5e play style. The system doesn't demand any kind of good - in the gamist sense - strategic or tactical playing for the characters to survive. And that's also ok, since there are lots of alternatives out there. If WotC complicate condition tracking etc for DMs it seems stupid from a lack-of-DMs perspective. But I'm confident the WotC marketing folks know what they're doing. [/QUOTE]
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5.5 and making the game easier for players and harder for DMs
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