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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="JohnSnow" data-source="post: 9394736" data-attributes="member: 32164"><p>That’s fair, but part of the problem here is WotC’s track record when it comes to the phrase “Trust us.”</p><p></p><p>What was the useful material solving these cognitive load issues for DMs in the 2014 books? It’s not like the game was brand-new, so much as the more directly-connected follow-up edition to 3.5e. More interesting monsters are great: add in 1 or 2 iconic abilities, but for the love of Mystra, don’t over-design them.</p><p></p><p>And yet, so much of the status effect cognitive load at the table stuff that we ALL knew about did not get addressed. That means either they didn’t try to fix it, or they couldn’t.</p><p></p><p>That hardly breeds confidence.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 9394736, member: 32164"] That’s fair, but part of the problem here is WotC’s track record when it comes to the phrase “Trust us.” What was the useful material solving these cognitive load issues for DMs in the 2014 books? It’s not like the game was brand-new, so much as the more directly-connected follow-up edition to 3.5e. More interesting monsters are great: add in 1 or 2 iconic abilities, but for the love of Mystra, don’t over-design them. And yet, so much of the status effect cognitive load at the table stuff that we ALL knew about did not get addressed. That means either they didn’t try to fix it, or they couldn’t. That hardly breeds confidence. [/QUOTE]
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