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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="tetrasodium" data-source="post: 9394876" data-attributes="member: 93670"><p>Agreed, but I'll say why that issue concerns me. It's not like the last decade has been one where wotc has a great track record of supporting GMs. The "jokey comments at the DM's expense" scream out loud & clear to me that there is going to be more problems for the GM. Mix in the near exclusive focus on character sheet level player stuff and it very much looks like we are only seeing the tip of the iceberg. </p><p></p><p>No it is not a thing that has anything to do with randomness or swinginess. The bar that an encounter needs to meet in order to overcome the many levels of insulation granted by things like inept monsters death saves multiple forms of healing word & ways to trivialize yoyo/wackamole healing is such a high bar that <em>possibly</em> overcoming it leads to what comes off looking like an execution</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9394876, member: 93670"] Agreed, but I'll say why that issue concerns me. It's not like the last decade has been one where wotc has a great track record of supporting GMs. The "jokey comments at the DM's expense" scream out loud & clear to me that there is going to be more problems for the GM. Mix in the near exclusive focus on character sheet level player stuff and it very much looks like we are only seeing the tip of the iceberg. No it is not a thing that has anything to do with randomness or swinginess. The bar that an encounter needs to meet in order to overcome the many levels of insulation granted by things like inept monsters death saves multiple forms of healing word & ways to trivialize yoyo/wackamole healing is such a high bar that [I]possibly[/I] overcoming it leads to what comes off looking like an execution [/QUOTE]
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