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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="DEFCON 1" data-source="post: 9394967" data-attributes="member: 7006"><p>Of course. The D&D designers are creating D&D games that they want to play. But they also individually have their own bits and pieces they prefer, and thus compromise within WotC comes about when designing rules as well. Not a single designer at WotC is getting the game they 100% want. That's why people like Monte Cook wrote and released his Arcana Unearthed book so soon after finishing the writing on 3E and leaving the company, and [USER=697]@mearls[/USER] is right now writing up all kinds of 5E material that he wants to see. Not to mention that Chris Perkins has gone all-in when he was on the teams working on 3E, 4E and 5E, because that was his job. He might find any one of those three editions to be more his speed, but when it comes down to working on each of those editions, he joins the giant compromise team that tries to work together to create a D&D on the whole that will work fairly-to-pretty well for more people.</p><p></p><p>But it should not be a surprise that there are people who don't fall within that circle of what is this designer-compromising edition of Dungeons & Dragons. There's no way it would ever be able to encircle everyone. But what kills me is all the people who KNOW they don't fall within the circle, specifically STATE they don't fall within the circle... and yet REFUSE TO LEAVE the outskirts of the circle wishing hope-against-hope to get themselves back in. And then spend all this time bemoaning that they are outside the circle and sling barbs and insults at everyone inside who made the circle because their work did not include them. That's just sad.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9394967, member: 7006"] Of course. The D&D designers are creating D&D games that they want to play. But they also individually have their own bits and pieces they prefer, and thus compromise within WotC comes about when designing rules as well. Not a single designer at WotC is getting the game they 100% want. That's why people like Monte Cook wrote and released his Arcana Unearthed book so soon after finishing the writing on 3E and leaving the company, and [USER=697]@mearls[/USER] is right now writing up all kinds of 5E material that he wants to see. Not to mention that Chris Perkins has gone all-in when he was on the teams working on 3E, 4E and 5E, because that was his job. He might find any one of those three editions to be more his speed, but when it comes down to working on each of those editions, he joins the giant compromise team that tries to work together to create a D&D on the whole that will work fairly-to-pretty well for more people. But it should not be a surprise that there are people who don't fall within that circle of what is this designer-compromising edition of Dungeons & Dragons. There's no way it would ever be able to encircle everyone. But what kills me is all the people who KNOW they don't fall within the circle, specifically STATE they don't fall within the circle... and yet REFUSE TO LEAVE the outskirts of the circle wishing hope-against-hope to get themselves back in. And then spend all this time bemoaning that they are outside the circle and sling barbs and insults at everyone inside who made the circle because their work did not include them. That's just sad. [/QUOTE]
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