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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="DEFCON 1" data-source="post: 9395073" data-attributes="member: 7006"><p>I'm not sure I'm total grokking your point, but that's on me. Just to try and clear it up... in your second sentence "games the designers [at wotc] want to play" is not a range covered by a circle it's an isolated point.", are you saying that the 5E game (whether it be 5E14 or 5E24) only gives a single focused point of itself, and doesn't cover a wider range of D&D for people? If that's the case, then yeah I can see where you are coming from, because the rules are written as just one set game. The game is the game and is only the game, so it's one thing and one thing only. I can see the metaphor in that.</p><p></p><p>But the circle to my mind would be the range of players who are fine using that one point of game-- either as-is, or taking it and making something else out of it that they are happy with. You might have 3-6 players all fine with blowing out that singular point of the D&D rules to encompass enough versions of D&D that each of them are content. Basically, all of them compromising away from their ideal D&D game so that they can play together.</p><p></p><p>Now if this was not your point and I'm still not getting it (quite possible)... feel free to clear it up for me if you'd care to.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9395073, member: 7006"] I'm not sure I'm total grokking your point, but that's on me. Just to try and clear it up... in your second sentence "games the designers [at wotc] want to play" is not a range covered by a circle it's an isolated point.", are you saying that the 5E game (whether it be 5E14 or 5E24) only gives a single focused point of itself, and doesn't cover a wider range of D&D for people? If that's the case, then yeah I can see where you are coming from, because the rules are written as just one set game. The game is the game and is only the game, so it's one thing and one thing only. I can see the metaphor in that. But the circle to my mind would be the range of players who are fine using that one point of game-- either as-is, or taking it and making something else out of it that they are happy with. You might have 3-6 players all fine with blowing out that singular point of the D&D rules to encompass enough versions of D&D that each of them are content. Basically, all of them compromising away from their ideal D&D game so that they can play together. Now if this was not your point and I'm still not getting it (quite possible)... feel free to clear it up for me if you'd care to. [/QUOTE]
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