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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Chaosmancer" data-source="post: 9395120" data-attributes="member: 6801228"><p>I have heard this "more status effects" argument. And, well... I'm not convinced. I've seen an awful lot of status effects dropped by a full mage party. What is different between a fighter hitting four enemies and slowing them down and a Warlock using Eldritch Blast and Lance of Lethargy to do the same? Okay, a barbarian might be able to throw someone 25 ft and chase after them... that doesn't require a bunch of tracking. </p><p></p><p>Sap causing disadvantage? Vicious Mockery. </p><p>Knocking people prone? Trip was always an action you could take, it is just a save instead of a roll off now. </p><p></p><p>So, if you had the "wrong" party before, you were dealing with the exact same status effects. Now just more people can do them. Which is no harder on DMs as a whole than how it was previously. Add, also... rely on your players. Players, be honest and help your DMs. I know I get some friendly flak every so often when I remind the DM of an effect or something that hurts the party, but I do that in part because I as a player will also keep track of statuses on the enemies and remind the DM of them. If everyone is sharing that burden of status effects, it becomes a lot less on the DM's shoulders.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9395120, member: 6801228"] I have heard this "more status effects" argument. And, well... I'm not convinced. I've seen an awful lot of status effects dropped by a full mage party. What is different between a fighter hitting four enemies and slowing them down and a Warlock using Eldritch Blast and Lance of Lethargy to do the same? Okay, a barbarian might be able to throw someone 25 ft and chase after them... that doesn't require a bunch of tracking. Sap causing disadvantage? Vicious Mockery. Knocking people prone? Trip was always an action you could take, it is just a save instead of a roll off now. So, if you had the "wrong" party before, you were dealing with the exact same status effects. Now just more people can do them. Which is no harder on DMs as a whole than how it was previously. Add, also... rely on your players. Players, be honest and help your DMs. I know I get some friendly flak every so often when I remind the DM of an effect or something that hurts the party, but I do that in part because I as a player will also keep track of statuses on the enemies and remind the DM of them. If everyone is sharing that burden of status effects, it becomes a lot less on the DM's shoulders. [/QUOTE]
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