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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Distracted DM" data-source="post: 9395146" data-attributes="member: 6894926"><p>I have character deaths. I have close calls.</p><p></p><p>I think you overlooked the parts of my comment that I considered necessary to the point, I probably should've bolded them or expanded on them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>1. "Appropriate-CR" monsters are a pushover for high level characters. The Pit Fiends, generals of hell, have +14 to hit; one character had 35 AC, the other was in the high-20s. Even if they were hit, they had lots of ways to negate or avoid those hits. The two characters, between them, could easily weather and restore themselves from anything the pit fiend or devils could actually do to them. Those two characters probably could've handled an Ancient Blue without any real chance of danger. TWO characters, not even a party of four :')</p><p></p><p>2. that it's difficult to challenge high-level characters <em><strong>without turning your setting on its head.</strong> </em>This is setting-dependent I guess, and it really just reinforces the other bits I said: I don't like running high level 5e, because to appropriately challenge a tier 4 party you need to be essentially exhausting your setting of its most powerful beings. <strong>In 5e (as compared to other editions I've run), the PC power has gone up, and the monster power has come down.</strong> Even through the 5e's lifetime, you can see that monsters have become easier for their CR. Look at the CR 30 Tiamat from Rise of Tiamat, vs the CR30 Aspect of Tiamat from Fizban's. The Aspect is a pushover, but it's still CR30. The "Great Wyrms" from the same book, are likewise pushovers for their CR. It isn't just that book, you can go look at the Vecna adventure to see more examples of "the most deadly foes" that are basically just feel-good beat'em-ups.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9395146, member: 6894926"] I have character deaths. I have close calls. I think you overlooked the parts of my comment that I considered necessary to the point, I probably should've bolded them or expanded on them :D 1. "Appropriate-CR" monsters are a pushover for high level characters. The Pit Fiends, generals of hell, have +14 to hit; one character had 35 AC, the other was in the high-20s. Even if they were hit, they had lots of ways to negate or avoid those hits. The two characters, between them, could easily weather and restore themselves from anything the pit fiend or devils could actually do to them. Those two characters probably could've handled an Ancient Blue without any real chance of danger. TWO characters, not even a party of four :') 2. that it's difficult to challenge high-level characters [I][B]without turning your setting on its head.[/B] [/I]This is setting-dependent I guess, and it really just reinforces the other bits I said: I don't like running high level 5e, because to appropriately challenge a tier 4 party you need to be essentially exhausting your setting of its most powerful beings. [B]In 5e (as compared to other editions I've run), the PC power has gone up, and the monster power has come down.[/B] Even through the 5e's lifetime, you can see that monsters have become easier for their CR. Look at the CR 30 Tiamat from Rise of Tiamat, vs the CR30 Aspect of Tiamat from Fizban's. The Aspect is a pushover, but it's still CR30. The "Great Wyrms" from the same book, are likewise pushovers for their CR. It isn't just that book, you can go look at the Vecna adventure to see more examples of "the most deadly foes" that are basically just feel-good beat'em-ups. [/QUOTE]
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