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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="SlyFlourish" data-source="post: 9395190" data-attributes="member: 54840"><p>I saw the thread and said “oh! Someone with the same thought I had!” And then saw my video and thirteen pages of posts and thought “uh oh”.</p><p></p><p>I’ve only bee through three but let me clarify some points:</p><p></p><p>- I worry about the number of decisions each character gets per turn and how long those turns take. I don’t want a longer battle. I want options for shorter ones. I tried for years to get 4e to run faster and was unsuccessful. If they expand the options for each character (and they have), the game gets longer.</p><p></p><p>- I worry about losing control of the tension of a game when characters can control monsters more than I can. Pushing, dominating, knocking prone, poisoning, etc. They’re almost certainly limiting stunning strike to once a turn but then add topple to every hit (supposedly — I haven’t read the book yet).</p><p></p><p>It’s much harder for me to fix things on the player side than on the GM side and there are just some things I can’t fix.</p><p></p><p>So we’ll see, and lucky me, I have Level Up Advanced 5e and Tales of the Valiant if I want to try something else.</p><p></p><p>Two other points: I love the new surprise rules and I’m fine with potions as bonus actions. </p><p></p><p>Also, no matter what they put in the DMG or Monster Manual, they’re not going to help me speed up combat if they slow it down on the player side.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9395190, member: 54840"] I saw the thread and said “oh! Someone with the same thought I had!” And then saw my video and thirteen pages of posts and thought “uh oh”. I’ve only bee through three but let me clarify some points: - I worry about the number of decisions each character gets per turn and how long those turns take. I don’t want a longer battle. I want options for shorter ones. I tried for years to get 4e to run faster and was unsuccessful. If they expand the options for each character (and they have), the game gets longer. - I worry about losing control of the tension of a game when characters can control monsters more than I can. Pushing, dominating, knocking prone, poisoning, etc. They’re almost certainly limiting stunning strike to once a turn but then add topple to every hit (supposedly — I haven’t read the book yet). It’s much harder for me to fix things on the player side than on the GM side and there are just some things I can’t fix. So we’ll see, and lucky me, I have Level Up Advanced 5e and Tales of the Valiant if I want to try something else. Two other points: I love the new surprise rules and I’m fine with potions as bonus actions. Also, no matter what they put in the DMG or Monster Manual, they’re not going to help me speed up combat if they slow it down on the player side. [/QUOTE]
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