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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Malmuria" data-source="post: 9395194" data-attributes="member: 7030755"><p>Yes, it's called bloat. In this case whereas before rules from Tasha's were optional, now they are part of the base game, and the base game is growing bigger and more complex. Each new piece adds to the DM's stack of things to worry about, and hence to their cognitive load.</p><p></p><p></p><p>Teaching also adds to the DM's stack. Now they are not just playing a game with players but have to treat those players like students. And like students, some players will 'get it' right away, whereas I've seen other players struggle with knowing what bonuses to add to their attack even after years of playing.</p><p></p><p>Now, <em>some</em> groups certainly want more combat complexity in their game, and can handle it. Hence the popularity of PF2 or Level Up. But a lot of people prefer a simpler game; the reason I now prefer to run OSR games when I'm GM is not so much that they are deadly, though they are, but because they are rules lite. It makes them <em>easier</em> to teach and easier to run, IME.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9395194, member: 7030755"] Yes, it's called bloat. In this case whereas before rules from Tasha's were optional, now they are part of the base game, and the base game is growing bigger and more complex. Each new piece adds to the DM's stack of things to worry about, and hence to their cognitive load. Teaching also adds to the DM's stack. Now they are not just playing a game with players but have to treat those players like students. And like students, some players will 'get it' right away, whereas I've seen other players struggle with knowing what bonuses to add to their attack even after years of playing. Now, [I]some[/I] groups certainly want more combat complexity in their game, and can handle it. Hence the popularity of PF2 or Level Up. But a lot of people prefer a simpler game; the reason I now prefer to run OSR games when I'm GM is not so much that they are deadly, though they are, but because they are rules lite. It makes them [I]easier[/I] to teach and easier to run, IME. [/QUOTE]
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