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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Chaosmancer" data-source="post: 9395474" data-attributes="member: 6801228"><p>Okay, that isn't one feature, that is two features. Hence the confusion. Here is what is going to happen to make that happen, per the UA 7 playtest. </p><p></p><p>The Feylock at level 3 gets <strong><em>Steps of the Fey</em></strong> this gives them Cha mod free uses of Misty step. They get two abilities to go along with this, one of which is Taunting Step. <strong><em>Taunting Step</em></strong> says that when you use Misty Step, every creature within 5ft of you makes a Wisdom Saving throw, any creature that fails has disadvantage to hit any creature other than you until the start of your next turn. </p><p></p><p>Then, at level 6 you get <strong><em>Misty Escape</em></strong>, which allows you to cast Misty Step as a reaction when you take damage. You also get two more options that you can cast whenever you use Misty Step, one of which is Disappearing Step. <strong><em>Disappearing Step</em></strong> allows you to turn invisible until the start of your next turn, or until you cast a spell or make an attack roll. </p><p></p><p>So, what would need to happen for this combo to work is the Feylock would need to run into a group of enemies, then teleport out with Misty Step and hit them with Taunting Step. Then the enemy would need to rush the Warlock, deal damage to the warlock, who then uses their reaction to cast Misty Step and use Disappearing Step. And then at the start of the warlock's turn... all of these abilities go away. It can be an effective tanking mood, but since you likely only have four free Misty Steps, you've used half your stash and taken damage, all to protect your allies for 1 round of combat. Decent, to be sure, but not OMG amazing!! in my opinion.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9395474, member: 6801228"] Okay, that isn't one feature, that is two features. Hence the confusion. Here is what is going to happen to make that happen, per the UA 7 playtest. The Feylock at level 3 gets [B][I]Steps of the Fey[/I][/B] this gives them Cha mod free uses of Misty step. They get two abilities to go along with this, one of which is Taunting Step. [B][I]Taunting Step[/I][/B] says that when you use Misty Step, every creature within 5ft of you makes a Wisdom Saving throw, any creature that fails has disadvantage to hit any creature other than you until the start of your next turn. Then, at level 6 you get [B][I]Misty Escape[/I][/B], which allows you to cast Misty Step as a reaction when you take damage. You also get two more options that you can cast whenever you use Misty Step, one of which is Disappearing Step. [B][I]Disappearing Step[/I][/B] allows you to turn invisible until the start of your next turn, or until you cast a spell or make an attack roll. So, what would need to happen for this combo to work is the Feylock would need to run into a group of enemies, then teleport out with Misty Step and hit them with Taunting Step. Then the enemy would need to rush the Warlock, deal damage to the warlock, who then uses their reaction to cast Misty Step and use Disappearing Step. And then at the start of the warlock's turn... all of these abilities go away. It can be an effective tanking mood, but since you likely only have four free Misty Steps, you've used half your stash and taken damage, all to protect your allies for 1 round of combat. Decent, to be sure, but not OMG amazing!! in my opinion. [/QUOTE]
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