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General Tabletop Discussion
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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Charlaquin" data-source="post: 9395506" data-attributes="member: 6779196"><p>So, the new Fey warlock gets Charisma mod free uses of Misty step per day, and whenever they cast misty step (for free or with a spell slot), they can add their choice of a number of bonus effects, similar to an Eladrin’s <em>fey step</em> feature. One of these bonus effects is called Taunting Step, and it forces creatures within 5 feet of the space the warlock teleported away from to have to make a Wisdom save. On a failure, they have disadvantage on attacks against anyone but the warlock, but only until the start of the warlock’s next turn.</p><p></p><p>Starting at 6th level, the Fey warlock gains the ability to cast Misty Step as a reaction when they get hit by an attack, and they gain some new options for the bonus effect they can choose from when they cast it. One of these options, called Disappearing Step does make the warlock invisible until the start of their next turn (or until they attack or cast a spell). However, you are only supposed to choose one of these bonus effects each time you cast Misty Step, so the only way both effects could be active at once is if the warlock got hit and cast Misty step with Taunting Step as a reaction, and then also cast Misty Step with Disappearing Step as their action. And the result would be that creatures that were within 5 feet of the warlock when it left its space have disadvantage to attack everyone… for one round. And it would cost two of your Cha mod free Misty Step uses or actual spell slots to pull this off. That’s a pretty long walk for a pretty short drink of water if you ask me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9395506, member: 6779196"] So, the new Fey warlock gets Charisma mod free uses of Misty step per day, and whenever they cast misty step (for free or with a spell slot), they can add their choice of a number of bonus effects, similar to an Eladrin’s [I]fey step[/I] feature. One of these bonus effects is called Taunting Step, and it forces creatures within 5 feet of the space the warlock teleported away from to have to make a Wisdom save. On a failure, they have disadvantage on attacks against anyone but the warlock, but only until the start of the warlock’s next turn. Starting at 6th level, the Fey warlock gains the ability to cast Misty Step as a reaction when they get hit by an attack, and they gain some new options for the bonus effect they can choose from when they cast it. One of these options, called Disappearing Step does make the warlock invisible until the start of their next turn (or until they attack or cast a spell). However, you are only supposed to choose one of these bonus effects each time you cast Misty Step, so the only way both effects could be active at once is if the warlock got hit and cast Misty step with Taunting Step as a reaction, and then also cast Misty Step with Disappearing Step as their action. And the result would be that creatures that were within 5 feet of the warlock when it left its space have disadvantage to attack everyone… for one round. And it would cost two of your Cha mod free Misty Step uses or actual spell slots to pull this off. That’s a pretty long walk for a pretty short drink of water if you ask me. [/QUOTE]
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