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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Malmuria" data-source="post: 9395813" data-attributes="member: 7030755"><p>It's not that this is so overpowered, but now a misty step means the player has to choose from a menu of options, and then the DM has to make a bunch of saving throws and keep track of who failed. It adds tactical complexity but also adds to the stack of things to keep track of. So in the aggregate, when all classes add to the stack in this way, such changes do make life harder for DMs. Now, again, whether this is a deal breaker is an individual preference.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9395813, member: 7030755"] It's not that this is so overpowered, but now a misty step means the player has to choose from a menu of options, and then the DM has to make a bunch of saving throws and keep track of who failed. It adds tactical complexity but also adds to the stack of things to keep track of. So in the aggregate, when all classes add to the stack in this way, such changes do make life harder for DMs. Now, again, whether this is a deal breaker is an individual preference. [/QUOTE]
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5.5 and making the game easier for players and harder for DMs
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