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5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Ibrandul" data-source="post: 9395833" data-attributes="member: 6871736"><p>I’ve been running the Yawning Portal version of Against the Giants for a four-PC party of characters at the level suggested by the module, and I have tried as hard as I possibly can to kill them without changing the module or pulling shenanigans, which was the deal from the get-go (the players wanted a more challenging and more deadly campaign than our last one)—and they have consistently stomped enormous battles way beyond what CR says they should be able to handle. And it’s not because I’m playing the monsters poorly (many of them are 5e sack-of-HP-witha-stick giants).</p><p></p><p>I used to love running and playing 5e until this experience made me realize that all the battle tactics and carefully planned turns ultimately boil down to the DM deciding whether the players win or lose—because unless the DM puts a thumb on the scale, the players will always win. I fear 5.5e exacerbates that “feature” of the game (though I still hold out a fool’s hope that the new MM will boost the monsters all around to match the undeniable player power creep). If so, I plan to start searching for groups that want to play a different game, because as a <em>player </em>I want to believe my tactical choices matter, and frankly I don’t anymore.</p></blockquote><p></p>
[QUOTE="Ibrandul, post: 9395833, member: 6871736"] I’ve been running the Yawning Portal version of Against the Giants for a four-PC party of characters at the level suggested by the module, and I have tried as hard as I possibly can to kill them without changing the module or pulling shenanigans, which was the deal from the get-go (the players wanted a more challenging and more deadly campaign than our last one)—and they have consistently stomped enormous battles way beyond what CR says they should be able to handle. And it’s not because I’m playing the monsters poorly (many of them are 5e sack-of-HP-witha-stick giants). I used to love running and playing 5e until this experience made me realize that all the battle tactics and carefully planned turns ultimately boil down to the DM deciding whether the players win or lose—because unless the DM puts a thumb on the scale, the players will always win. I fear 5.5e exacerbates that “feature” of the game (though I still hold out a fool’s hope that the new MM will boost the monsters all around to match the undeniable player power creep). If so, I plan to start searching for groups that want to play a different game, because as a [I]player [/I]I want to believe my tactical choices matter, and frankly I don’t anymore. [/QUOTE]
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