Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9395857" data-attributes="member: 6801845"><p>I don't use modules but my general impression is that encounters are always targeted at the lowest common denominator. They're targeted at players who don't know what they're doing, don't synergize, don't have any concept of decent tactics. The other potential issue is the 5 minute workday that's plagued pretty much every edition. If they can always get a long rest after every fight or two you really need to kick up the threat level a few notches. </p><p></p><p>I don't know why they don't cover this in modules, but you have always needed to adjust the difficulty level for your group. It's not that hard to do and it's not the fault of the system, even if the module should be providing options. There simply is no one size fits all.</p><p></p><p>You can increase difficulty multiple ways, add more monsters and make sure the don't show up in fireball formation and/or in waves. Set up little goals like the guy in the back is going over to what looks like an alarm for reinforcements. </p><p></p><p>If you don't want to do that, I simply add pluses to AC, attack bonus and damage. I make sure the enemy has effective weapons or can force the PCs into somewhere that their weapons are effective. Also consider just adding attacks you would think are thematically relevant. For example give giants a sweeping attack that targets multiple creatures in an arc. Give them a charge attack something like the fire giant dreadnought's charge attack. </p><p></p><p>I also use the gritty rest rules, a short rest is overnight, a long rest is several days. I typically have between 4 and 6 fights between long rests. </p><p></p><p>I've run multiple groups now to level 20, sometimes they stomp on my encounters but just as often or more often I stomp on the party. Difficulty level is always in the hands of the DM.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9395857, member: 6801845"] I don't use modules but my general impression is that encounters are always targeted at the lowest common denominator. They're targeted at players who don't know what they're doing, don't synergize, don't have any concept of decent tactics. The other potential issue is the 5 minute workday that's plagued pretty much every edition. If they can always get a long rest after every fight or two you really need to kick up the threat level a few notches. I don't know why they don't cover this in modules, but you have always needed to adjust the difficulty level for your group. It's not that hard to do and it's not the fault of the system, even if the module should be providing options. There simply is no one size fits all. You can increase difficulty multiple ways, add more monsters and make sure the don't show up in fireball formation and/or in waves. Set up little goals like the guy in the back is going over to what looks like an alarm for reinforcements. If you don't want to do that, I simply add pluses to AC, attack bonus and damage. I make sure the enemy has effective weapons or can force the PCs into somewhere that their weapons are effective. Also consider just adding attacks you would think are thematically relevant. For example give giants a sweeping attack that targets multiple creatures in an arc. Give them a charge attack something like the fire giant dreadnought's charge attack. I also use the gritty rest rules, a short rest is overnight, a long rest is several days. I typically have between 4 and 6 fights between long rests. I've run multiple groups now to level 20, sometimes they stomp on my encounters but just as often or more often I stomp on the party. Difficulty level is always in the hands of the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
Top