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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="FitzTheRuke" data-source="post: 9395987" data-attributes="member: 59816"><p>Seems so. The only point I was ever trying to make is that while I understand the concerns, I don't think it will be <em>all that bad</em> in practice. There's a few more things to track, I think that's fair to say - but it's nowhere near as many things to track as 3.5 or 4e had (and that is a Good Thing!)</p><p></p><p>I would characterize myself as a DM who would be sensitive to (IE I would not like) a lot of things to track, or a lot of fiddly bits in my D&D, and I have not had that problem. I don't profess to mean that no one could ever have any problems, or that anyone who is concerned about it is wrong, but I <em>would</em> suggest that they try it before getting <em>too</em> worked up about it. Maybe they'll find that it's not that bad.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9395987, member: 59816"] Seems so. The only point I was ever trying to make is that while I understand the concerns, I don't think it will be [I]all that bad[/I] in practice. There's a few more things to track, I think that's fair to say - but it's nowhere near as many things to track as 3.5 or 4e had (and that is a Good Thing!) I would characterize myself as a DM who would be sensitive to (IE I would not like) a lot of things to track, or a lot of fiddly bits in my D&D, and I have not had that problem. I don't profess to mean that no one could ever have any problems, or that anyone who is concerned about it is wrong, but I [I]would[/I] suggest that they try it before getting [I]too[/I] worked up about it. Maybe they'll find that it's not that bad. [/QUOTE]
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5.5 and making the game easier for players and harder for DMs
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