Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9396029" data-attributes="member: 6801228"><p>I mean... is it though? I still have infinite resources and infinite attacks. As a DM I'm doing fine. </p><p></p><p>But. let's look at this in a more narrow context. Let's look at traps/challenges/puzzles/ect. Statues that charm the PCs, poisonous clouds, locked doors, ect. Do I need to alter the DCs for any of this? No, I don't think I do. Sure, in a few places saves have gotten "easier", the Fighter's indomitable ability can essentially guarantee they will pass a save. But... I never assumed that whatever PC got hit with these DCs failed. I consider the scenario if they fail, and I consider it if they succeed. And if I was really excited about at least one of the party being hit with a curse from the statue... well, it isn't the fighter's indomitable that caused the low wisdom barbarian to roll a nat 18 and pass anyways. So, nothing at all in regards to obstacles, traps and challenges needs to be changed. </p><p></p><p>Skill checks? Well... more people being more likely to succeed is a good thing! I want my players to succeed on skill checks. Okay, sure, the barbarian can rage and use primal knowledge to roll stealth with advantage for 10 minutes and sneak around... but that isn't really any different than the rogue/trickery domain cleric with expertise doing the same dang thing. This isn't an instance of "players can succeed where they could never succeed before" but "more players can succeed where only a select few could before" which has me really flippin' excited as a DM. I don't think I can convey to you how excited I would be if a barbarian player looked at a situation and said "I am going to activate rage, and go hunting." </p><p></p><p>So we get down to... combat power. And is it harder for me as the DM to challenge my players? Eh, depends on what you mean by "harder". Do I need stronger monsters, potentially with some more interesting mobility abilities? Sure, might need some of those depending on the party structure. But having an Oni drink a potion of Haste as a bonus action isn't any "harder" for me to do than it is for me to design The Deep Father as a unique campaign villain. Or the insane mage Godendes. Needing to send more powerful monsters isn't harder for me. Actually, it is much harder to weaken monsters if I overestimated a party's strength. Because I can do anything. I can use the Angry GM's advice and build a monster that is secretly three monsters and have it take three different turns because it is off-kilter from reality and just keeps teleporting around the battlefield. And that isn't "hard" for me. I do that kind of stuff anyways, because "This is a giant" is inherently less interesting as a boss monster for me as the DM, than some giant I homebrewed. </p><p></p><p>And sure, sure, "well that's good for you but what about DMs who don't homebrew?" Well... if I'm not changing how I'm making encounters in response to the party having a few nifty new abilities, why should I assume you have to? Why should I assume that things are now "harder" for you when they are no harder now than they were before? Even if it is a "Zero-sum game" the DM is sitting with a ten thousand point lead, dropping to an 800 point lead isn't going to suddenly tip the scales in my opinion.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9396029, member: 6801228"] I mean... is it though? I still have infinite resources and infinite attacks. As a DM I'm doing fine. But. let's look at this in a more narrow context. Let's look at traps/challenges/puzzles/ect. Statues that charm the PCs, poisonous clouds, locked doors, ect. Do I need to alter the DCs for any of this? No, I don't think I do. Sure, in a few places saves have gotten "easier", the Fighter's indomitable ability can essentially guarantee they will pass a save. But... I never assumed that whatever PC got hit with these DCs failed. I consider the scenario if they fail, and I consider it if they succeed. And if I was really excited about at least one of the party being hit with a curse from the statue... well, it isn't the fighter's indomitable that caused the low wisdom barbarian to roll a nat 18 and pass anyways. So, nothing at all in regards to obstacles, traps and challenges needs to be changed. Skill checks? Well... more people being more likely to succeed is a good thing! I want my players to succeed on skill checks. Okay, sure, the barbarian can rage and use primal knowledge to roll stealth with advantage for 10 minutes and sneak around... but that isn't really any different than the rogue/trickery domain cleric with expertise doing the same dang thing. This isn't an instance of "players can succeed where they could never succeed before" but "more players can succeed where only a select few could before" which has me really flippin' excited as a DM. I don't think I can convey to you how excited I would be if a barbarian player looked at a situation and said "I am going to activate rage, and go hunting." So we get down to... combat power. And is it harder for me as the DM to challenge my players? Eh, depends on what you mean by "harder". Do I need stronger monsters, potentially with some more interesting mobility abilities? Sure, might need some of those depending on the party structure. But having an Oni drink a potion of Haste as a bonus action isn't any "harder" for me to do than it is for me to design The Deep Father as a unique campaign villain. Or the insane mage Godendes. Needing to send more powerful monsters isn't harder for me. Actually, it is much harder to weaken monsters if I overestimated a party's strength. Because I can do anything. I can use the Angry GM's advice and build a monster that is secretly three monsters and have it take three different turns because it is off-kilter from reality and just keeps teleporting around the battlefield. And that isn't "hard" for me. I do that kind of stuff anyways, because "This is a giant" is inherently less interesting as a boss monster for me as the DM, than some giant I homebrewed. And sure, sure, "well that's good for you but what about DMs who don't homebrew?" Well... if I'm not changing how I'm making encounters in response to the party having a few nifty new abilities, why should I assume you have to? Why should I assume that things are now "harder" for you when they are no harder now than they were before? Even if it is a "Zero-sum game" the DM is sitting with a ten thousand point lead, dropping to an 800 point lead isn't going to suddenly tip the scales in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
Top