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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="tetrasodium" data-source="post: 9396046" data-attributes="member: 93670"><p>"not all bad in practice" is an <em>incredibly</em> low bar that needs a shovel to go any lower. My typical group has 4-6 players and alnost always I can expect more than half of them to be playing a class that gets multiple attacks, that is not a small number of inflicted status effects, were I still using paper I expect that the erasures alone would eat through the paper & require a new sheet after a very short number of combats. </p><p></p><p>Your defense of very real problems in things wotc is actively shining a spotlight at is very much misplaced after optimistic hope after nine UAs and a decade of a fairly laser like & exclusive focus on<a href="https://www.enworld.org/threads/5-5-and-making-the-game-easier-for-players-and-harder-for-dms.705122/post-9395759" target="_blank"> how much candy to give</a>. Wotc is not even <em>hinting</em> details about dm "<em>pain points</em>" they took steps to address, nor have they announced a video about anything of the sort in the next several videos or even hinted that they had one planned. That gives a very slim & very frail skeletal system to hang any sort of hopes. </p><p></p><p> In fact the only dm "pain point" they have even acknowledged as recognizing with specifics is those caused by not having monsters at multiple CRs so they can create encounters that can just swap a monster up or down to meet the encounter target of a group's power level. It shouldn't be any surprise that gleefully turning the screws with excitement like we saw in the archfey warlock video combined with a complete failure to even acknowledge the mere existence of problems causes skeptical discomfort.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9396046, member: 93670"] "not all bad in practice" is an [I]incredibly[/I] low bar that needs a shovel to go any lower. My typical group has 4-6 players and alnost always I can expect more than half of them to be playing a class that gets multiple attacks, that is not a small number of inflicted status effects, were I still using paper I expect that the erasures alone would eat through the paper & require a new sheet after a very short number of combats. Your defense of very real problems in things wotc is actively shining a spotlight at is very much misplaced after optimistic hope after nine UAs and a decade of a fairly laser like & exclusive focus on[URL='https://www.enworld.org/threads/5-5-and-making-the-game-easier-for-players-and-harder-for-dms.705122/post-9395759'] how much candy to give[/URL]. Wotc is not even [I]hinting[/I] details about dm "[I]pain points[/I]" they took steps to address, nor have they announced a video about anything of the sort in the next several videos or even hinted that they had one planned. That gives a very slim & very frail skeletal system to hang any sort of hopes. In fact the only dm "pain point" they have even acknowledged as recognizing with specifics is those caused by not having monsters at multiple CRs so they can create encounters that can just swap a monster up or down to meet the encounter target of a group's power level. It shouldn't be any surprise that gleefully turning the screws with excitement like we saw in the archfey warlock video combined with a complete failure to even acknowledge the mere existence of problems causes skeptical discomfort. [/QUOTE]
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