Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9396129" data-attributes="member: 9053"><p>I just wanted to comment on this because it sounds like you think I'm intending to be a jerk or nasty to you and that's 100% not the case.</p><p></p><p>From what I have seen, <em>players </em>aren't complaining about 5E's difficulty being easy mode. I'm sure there are some who are doing that, but it's a very small number. When we discuss 5E difficulty, the time I see players complain is when the DM pulls out house rules to make the game harder. Now there are people who want a real sense of "combat is war" and "anything I do could kill my character." And they typically don't play 5E because that's not what the game is about. The OSR has built an entire ecosystem around that style of play. And for players who want to split the difference, there is always Shadowdark.</p><p></p><p>From the perspective of the DM, I can really see the issue where 5.5E is going to be more challenging to run in person. I just also know that there are ways to make that work out, coming from years of playing 4E and having to deal with status effects on multiple characters almost every single battle. I hope the DMG will be helpful in that regard. But until you get those tricks down, it's going to be more difficult.</p><p></p><p>From the perspective of the DM not being able to challenge players, I can only report from actual games I'm playing in and games I've run. I play in two 5E games. In both cases, the DMs would probably agree with you that us players sometimes get away with too much. But they'd also say that they have had us on the ropes in key battles multiple times. It's all a question of balancing things better, which is a skill you learn for each party you run.</p><p></p><p>For me, the campaign I ran was Strahd, and I had the party running ragged each and every day. I made sure to give them some actual wins to make them realize they were doing something positive but they lost so much over the course of the game. They still tell stories about it years later.</p><p></p><p>So I'm not trying to minimize anything you're saying. I'm not dismissing it (I try not to dismiss anyone on Enworld) I just will say that we're going to have to see how the new edition shakes out to understand if it's more or less difficult. </p><p></p><p>And as to players being upset, I think that's an issue to resolve with discussion between everyone involved.</p><p></p><p>Apologies for any upset caused.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9396129, member: 9053"] I just wanted to comment on this because it sounds like you think I'm intending to be a jerk or nasty to you and that's 100% not the case. From what I have seen, [I]players [/I]aren't complaining about 5E's difficulty being easy mode. I'm sure there are some who are doing that, but it's a very small number. When we discuss 5E difficulty, the time I see players complain is when the DM pulls out house rules to make the game harder. Now there are people who want a real sense of "combat is war" and "anything I do could kill my character." And they typically don't play 5E because that's not what the game is about. The OSR has built an entire ecosystem around that style of play. And for players who want to split the difference, there is always Shadowdark. From the perspective of the DM, I can really see the issue where 5.5E is going to be more challenging to run in person. I just also know that there are ways to make that work out, coming from years of playing 4E and having to deal with status effects on multiple characters almost every single battle. I hope the DMG will be helpful in that regard. But until you get those tricks down, it's going to be more difficult. From the perspective of the DM not being able to challenge players, I can only report from actual games I'm playing in and games I've run. I play in two 5E games. In both cases, the DMs would probably agree with you that us players sometimes get away with too much. But they'd also say that they have had us on the ropes in key battles multiple times. It's all a question of balancing things better, which is a skill you learn for each party you run. For me, the campaign I ran was Strahd, and I had the party running ragged each and every day. I made sure to give them some actual wins to make them realize they were doing something positive but they lost so much over the course of the game. They still tell stories about it years later. So I'm not trying to minimize anything you're saying. I'm not dismissing it (I try not to dismiss anyone on Enworld) I just will say that we're going to have to see how the new edition shakes out to understand if it's more or less difficult. And as to players being upset, I think that's an issue to resolve with discussion between everyone involved. Apologies for any upset caused. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
Top