Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9396130" data-attributes="member: 7635"><p>First off, I disdain the idea of infantizing people as having zero impulse control. Lots of people every day understand the concept of restraint and control. When I buy a tub of ice cream I don't eat the whole thing in one frenzy of chocolate fudgy goodness. I know how to portion control. I don't need a wise leader telling me "That's enough" and only hand me a single scoop. Lots of people know how to budget their paycheck, drive the speed limit, and bite their tongue in public. Adults do it all the time. Yes, some people DO have problems with self-restraint, control or addiction. These are considered disorders to be treated professionally. But the vast majority of people can, when addressed in a rational manner, understand the reasons for limitation and restraint.</p><p></p><p>As an experiment, I once ran a one-shot game years ago in 3.5 where the ability score generation method was "give yourself what you think your character would have; I trust you." No dice, no points. Pure honor system. Did anyone give themselves all 18's? They could have, but no one did. They opted for a high score in their primary, a decently high in a secondary, and a smattering of medium or so in everything else. Later, I looked at the ability scores players gave themselves and reverse engineered Point Buy cost. The average was 38 points, slightly higher than normal point buy. Nobody took advantage of the 'I win" button. Everyone created characters you could have rolled if your dice were great but not exceptional. </p><p></p><p>Why? By your hypothesis, the players should have given themselves all maxed scores barring a strong rule to create limited (PB) or randomized (dice) scores. Did they yield to some sort of unwritten social pressure? (Not wanting to appear too greedy or munchkin)? Did they do that because they felt bad about "cheating" and opted to tone down their choices? Or maybe, they felt they wanted to be good at their primary function but have some weakness or areas not well defined. Maybe they felt their character should not be super smart, strong, or charismatic. </p><p></p><p>Then again, it was a sample size of six players I already knew and played with. Maybe 100 players would have yielded far higher ability scores, even the proverbial all 18s. </p><p></p><p>So I don't accept your hypothesis that players if given a chance will act like toddlers only interested in their own pleasure. Most players and not pure id. Some people will, but some people will cheat at dice rolls, lie to the DM, and engage all manner of bad sportmanship. That's just life.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9396130, member: 7635"] First off, I disdain the idea of infantizing people as having zero impulse control. Lots of people every day understand the concept of restraint and control. When I buy a tub of ice cream I don't eat the whole thing in one frenzy of chocolate fudgy goodness. I know how to portion control. I don't need a wise leader telling me "That's enough" and only hand me a single scoop. Lots of people know how to budget their paycheck, drive the speed limit, and bite their tongue in public. Adults do it all the time. Yes, some people DO have problems with self-restraint, control or addiction. These are considered disorders to be treated professionally. But the vast majority of people can, when addressed in a rational manner, understand the reasons for limitation and restraint. As an experiment, I once ran a one-shot game years ago in 3.5 where the ability score generation method was "give yourself what you think your character would have; I trust you." No dice, no points. Pure honor system. Did anyone give themselves all 18's? They could have, but no one did. They opted for a high score in their primary, a decently high in a secondary, and a smattering of medium or so in everything else. Later, I looked at the ability scores players gave themselves and reverse engineered Point Buy cost. The average was 38 points, slightly higher than normal point buy. Nobody took advantage of the 'I win" button. Everyone created characters you could have rolled if your dice were great but not exceptional. Why? By your hypothesis, the players should have given themselves all maxed scores barring a strong rule to create limited (PB) or randomized (dice) scores. Did they yield to some sort of unwritten social pressure? (Not wanting to appear too greedy or munchkin)? Did they do that because they felt bad about "cheating" and opted to tone down their choices? Or maybe, they felt they wanted to be good at their primary function but have some weakness or areas not well defined. Maybe they felt their character should not be super smart, strong, or charismatic. Then again, it was a sample size of six players I already knew and played with. Maybe 100 players would have yielded far higher ability scores, even the proverbial all 18s. So I don't accept your hypothesis that players if given a chance will act like toddlers only interested in their own pleasure. Most players and not pure id. Some people will, but some people will cheat at dice rolls, lie to the DM, and engage all manner of bad sportmanship. That's just life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
Top