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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Chaosmancer" data-source="post: 9396153" data-attributes="member: 6801228"><p>But there-in lies my point. The claim is that WoTC is making things harder for "Dungeon Masters" writ large. But for those of us who have been using the full rule set of the game... there isn't any NEW complexity. It is just a little more common. Now instead of an Eladrin Wildfire Druid, it can be an dwarf Feylock. There is no practical difference in both of them having multiple "teleportation with save" abilities. It now can just be a different class/race combo doing the same thing. </p><p></p><p>And, while sure, this is new for you who has never run something not in the PHB... do you think all of those Dungeon Masters who had those additional materials have just been suffering in agonizing silence at the true horrors of the complexity of what they have been dealing with? Or do you think that we have pretty found it to not be a big deal to deal with?</p><p></p><p></p><p></p><p>So, wait... you are complaining about an increase to DM work load, but you don't even DM? I mean, sure, have fun running other games, I run other games sometimes too. But it seems really weird to speak out against the theoritcal increased workload for DnD 5e DMs when you aren't one of them and haven't been for years. </p><p></p><p>As a counter-point to your preference as someone who doesn't run 5e and only plays it begrudgingly, I've been running and playing in 5e continuously since it was released, and I'm ecstatic about these rules both as a player and as a DM. I think many of them are good for the health of the game as a whole.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9396153, member: 6801228"] But there-in lies my point. The claim is that WoTC is making things harder for "Dungeon Masters" writ large. But for those of us who have been using the full rule set of the game... there isn't any NEW complexity. It is just a little more common. Now instead of an Eladrin Wildfire Druid, it can be an dwarf Feylock. There is no practical difference in both of them having multiple "teleportation with save" abilities. It now can just be a different class/race combo doing the same thing. And, while sure, this is new for you who has never run something not in the PHB... do you think all of those Dungeon Masters who had those additional materials have just been suffering in agonizing silence at the true horrors of the complexity of what they have been dealing with? Or do you think that we have pretty found it to not be a big deal to deal with? So, wait... you are complaining about an increase to DM work load, but you don't even DM? I mean, sure, have fun running other games, I run other games sometimes too. But it seems really weird to speak out against the theoritcal increased workload for DnD 5e DMs when you aren't one of them and haven't been for years. As a counter-point to your preference as someone who doesn't run 5e and only plays it begrudgingly, I've been running and playing in 5e continuously since it was released, and I'm ecstatic about these rules both as a player and as a DM. I think many of them are good for the health of the game as a whole. [/QUOTE]
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