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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Malmuria" data-source="post: 9397112" data-attributes="member: 7030755"><p>FWIW, I don't think the core game should reduce in complexity compared to 2014. I'm just pointing out that 2014 5e is easier to run than 5e with a whole bunch more options (as it seems 2024 will have). 2014 5e was a game that became popular because of its ease of use and accessibility. The more crunch you add to that base...yes, you get more tactical complexity, but it also becomes less easy to use. I'm simply pointing out that there's a trade off there. </p><p></p><p>This is <em>especially</em> important to keep in mind when thinking about new players and dms. Right now, if you are a new dm, you pick up the current 2014 core books. A year from now, new DMs will be picking up a new core set of books. If the game caters too much to those who have been running it for 10 years and prefer a crunchier approach, it will also be less accessible for those new dms and players</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9397112, member: 7030755"] FWIW, I don't think the core game should reduce in complexity compared to 2014. I'm just pointing out that 2014 5e is easier to run than 5e with a whole bunch more options (as it seems 2024 will have). 2014 5e was a game that became popular because of its ease of use and accessibility. The more crunch you add to that base...yes, you get more tactical complexity, but it also becomes less easy to use. I'm simply pointing out that there's a trade off there. This is [I]especially[/I] important to keep in mind when thinking about new players and dms. Right now, if you are a new dm, you pick up the current 2014 core books. A year from now, new DMs will be picking up a new core set of books. If the game caters too much to those who have been running it for 10 years and prefer a crunchier approach, it will also be less accessible for those new dms and players [/QUOTE]
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5.5 and making the game easier for players and harder for DMs
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