Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belen" data-source="post: 9397483" data-attributes="member: 1405"><p>I agree. </p><p></p><p>This is why I said the playtest was a largely run by gamists and influencers. The vast majority of people who are going to playtest are highly engaged folks who like the rules.</p><p></p><p>We are not going to get the larger number of players who just play and may not care so much about the mechanics or the ones who cannot even manage the options in base 5e.</p><p></p><p>There is a reason that a lot of people play fighters. They want a less complex class. They <em>want</em> to just swing a sword and not think too much about it. This is one reason 4e had trouble as an example.</p><p></p><p>I engaged with the playtest early but did not have a group that was willing to test or even cared so I provided feedback only early tests until life became too much to continue.</p><p></p><p>I am fairly concerned about how Weapon Mastery will play out as it is giving me nightmares of 3.5/PF1e/4e that it will add horrible complexity and only benefit tactical and power gamers. I already have issues with people not understanding their class and taking forever. </p><p></p><p>I sped way too much time as a DM studying the classes my players choose so that I can "help" them in game.</p></blockquote><p></p>
[QUOTE="Belen, post: 9397483, member: 1405"] I agree. This is why I said the playtest was a largely run by gamists and influencers. The vast majority of people who are going to playtest are highly engaged folks who like the rules. We are not going to get the larger number of players who just play and may not care so much about the mechanics or the ones who cannot even manage the options in base 5e. There is a reason that a lot of people play fighters. They want a less complex class. They [I]want[/I] to just swing a sword and not think too much about it. This is one reason 4e had trouble as an example. I engaged with the playtest early but did not have a group that was willing to test or even cared so I provided feedback only early tests until life became too much to continue. I am fairly concerned about how Weapon Mastery will play out as it is giving me nightmares of 3.5/PF1e/4e that it will add horrible complexity and only benefit tactical and power gamers. I already have issues with people not understanding their class and taking forever. I sped way too much time as a DM studying the classes my players choose so that I can "help" them in game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
Top