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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Chaosmancer" data-source="post: 9397891" data-attributes="member: 6801228"><p><em>Looks at teasers for monster statblocks. Looks at video where changes to make statblocks easier to use was discussed. Looks at later part of the video where they discussed Apex monsters and increased monster families to allow lower and higher DC encounters with classic monster types. Video also talks about new monsters, and the rebalancing of the monsters to make them as scary as can be. Video also talks about the increased number of NPC statblock for DMs to use, because they know DMs use them. DMG video talks about providing five short adventures for all DMs as part of the book. DMG has a complete campaign setting for the DM to use as part of the core books. A Lore glossary has been included to give information on classic NPCs, villains, and locations for all DMs. They have included a Bastion system, and gone on the record repeatedly that part of their goal is to give players a taste of Dungeon Mastering, so that they will be more confident and willing to step into the role. Video tells us they have an entire chapter devoted to helping the DM craft adventures. Video tells us the DMG has multiple maps in te appendix. Video tells us they have improved the chapter on the planes of DnD to give DMs even more useful information they can use for utilizing those planes of existence. They revealed racking sheets to assist DMs in keeping track of their campaign notes, NPcs, towns and villages, ect. Video reveals that Chapter 1 is for brand-new DMs to explain the job, chapter 2 is a chapter devoted entirely to learning how to play the game, chapter 3 is a toolbox of rules and examples for traps, hazards, NPC building, siege engines, things that DMS will need to know and that they have reorganized to make them easier to find and use by DMs. </em></p><p></p><p>You know Micah, you are right. Clearly the people at WoTC don't care at all about DMs. I mean, they have told us absolutely nothing at all about anything that might be exciting or useful for DMs. Not even a peep. I bet I couldn't even make a large paragraph about all the information, goodies, and changes in the MM and DMG for DMs. It is all player's 100% of the time.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9397891, member: 6801228"] [I]Looks at teasers for monster statblocks. Looks at video where changes to make statblocks easier to use was discussed. Looks at later part of the video where they discussed Apex monsters and increased monster families to allow lower and higher DC encounters with classic monster types. Video also talks about new monsters, and the rebalancing of the monsters to make them as scary as can be. Video also talks about the increased number of NPC statblock for DMs to use, because they know DMs use them. DMG video talks about providing five short adventures for all DMs as part of the book. DMG has a complete campaign setting for the DM to use as part of the core books. A Lore glossary has been included to give information on classic NPCs, villains, and locations for all DMs. They have included a Bastion system, and gone on the record repeatedly that part of their goal is to give players a taste of Dungeon Mastering, so that they will be more confident and willing to step into the role. Video tells us they have an entire chapter devoted to helping the DM craft adventures. Video tells us the DMG has multiple maps in te appendix. Video tells us they have improved the chapter on the planes of DnD to give DMs even more useful information they can use for utilizing those planes of existence. They revealed racking sheets to assist DMs in keeping track of their campaign notes, NPcs, towns and villages, ect. Video reveals that Chapter 1 is for brand-new DMs to explain the job, chapter 2 is a chapter devoted entirely to learning how to play the game, chapter 3 is a toolbox of rules and examples for traps, hazards, NPC building, siege engines, things that DMS will need to know and that they have reorganized to make them easier to find and use by DMs. [/I] You know Micah, you are right. Clearly the people at WoTC don't care at all about DMs. I mean, they have told us absolutely nothing at all about anything that might be exciting or useful for DMs. Not even a peep. I bet I couldn't even make a large paragraph about all the information, goodies, and changes in the MM and DMG for DMs. It is all player's 100% of the time. [/QUOTE]
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