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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Oofta" data-source="post: 9418735" data-attributes="member: 6801845"><p>Hopefully the new DMG will have more advice on how to balance encounters because it's always been more art than science. The only other thing I will add is that there are times when people seem really resistant to advice on how to make combats more difficult for reasons I don't understand. </p><p></p><p>Difficulty will never be perfect, sometimes the players will stomp on what I though was a tough encounter and other times I practically wipe them out with a medium difficulty. But there are simple things I think can be widely used to make encounters more difficult with only relatively simple adjustments. Which set of adjustments work for you and your group will, of course vary. But that's a separate thread.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9418735, member: 6801845"] Hopefully the new DMG will have more advice on how to balance encounters because it's always been more art than science. The only other thing I will add is that there are times when people seem really resistant to advice on how to make combats more difficult for reasons I don't understand. Difficulty will never be perfect, sometimes the players will stomp on what I though was a tough encounter and other times I practically wipe them out with a medium difficulty. But there are simple things I think can be widely used to make encounters more difficult with only relatively simple adjustments. Which set of adjustments work for you and your group will, of course vary. But that's a separate thread. [/QUOTE]
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5.5 and making the game easier for players and harder for DMs
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