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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="OB1" data-source="post: 9418782" data-attributes="member: 6796241"><p>And in that way, the reduced nova capability in 24 should help make the game easier for DMs, and combined with the revised CR system make combat more predictable than it was in 14.</p><p></p><p>That said, d20 resolution combined with bounded accuracy will still lead to some fights being way easier than expected, and some way harder (one of the reasons BG3 has so much replayability for me is because every combat plays out completely different due to that dang d20) but overall players will likely hold their novas for when they need it to turn a combat around rather than it just being the default spam option.</p></blockquote><p></p>
[QUOTE="OB1, post: 9418782, member: 6796241"] And in that way, the reduced nova capability in 24 should help make the game easier for DMs, and combined with the revised CR system make combat more predictable than it was in 14. That said, d20 resolution combined with bounded accuracy will still lead to some fights being way easier than expected, and some way harder (one of the reasons BG3 has so much replayability for me is because every combat plays out completely different due to that dang d20) but overall players will likely hold their novas for when they need it to turn a combat around rather than it just being the default spam option. [/QUOTE]
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