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General Tabletop Discussion
*Dungeons & Dragons
5.5 and making the game easier for players and harder for DMs
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<blockquote data-quote="Oofta" data-source="post: 9418914" data-attributes="member: 6801845"><p>So what am I supposed to say? I think we could go into a ton of details and I'm sure other people also have ideas. But if I don't have issues and others do, we are doing something different. If other people are unwilling or unable to change what they do ... I honestly don't know what else to say. Maybe some of my ideas would help, maybe they wouldn't. But insisting that it's impossible is false.</p><p></p><p>These same complaints comes up repeatedly. My quick advice? Try to have at least 4 fights between long rests. Change up monster tactics. Don't use solos. If you don't want to use higher level or more monsters make them more difficult, add +2 to +4 to attack bonuses or give the monsters advantage to attack. Don't have monsters appear in fireball formation. If you have a big bad max out their HP and consider legendary resistance. </p><p></p><p>I'm sure there's other advice and I could add more. But it's simple fact that the DM can always throw more and/or higher CR monsters if fights are too easy. I've DMed for multiple groups now and in every group I've been able to find a balance. Building encounters is more art than science but that doesn't mean you can't use the scientific method of trying different things to see what works. It feels like people want to just complain instead of working to find a solution and I don't know why. So if it's a problem, let's talk about what I do different. Let's discuss specific issues and scenarios. Let's try to help each other.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9418914, member: 6801845"] So what am I supposed to say? I think we could go into a ton of details and I'm sure other people also have ideas. But if I don't have issues and others do, we are doing something different. If other people are unwilling or unable to change what they do ... I honestly don't know what else to say. Maybe some of my ideas would help, maybe they wouldn't. But insisting that it's impossible is false. These same complaints comes up repeatedly. My quick advice? Try to have at least 4 fights between long rests. Change up monster tactics. Don't use solos. If you don't want to use higher level or more monsters make them more difficult, add +2 to +4 to attack bonuses or give the monsters advantage to attack. Don't have monsters appear in fireball formation. If you have a big bad max out their HP and consider legendary resistance. I'm sure there's other advice and I could add more. But it's simple fact that the DM can always throw more and/or higher CR monsters if fights are too easy. I've DMed for multiple groups now and in every group I've been able to find a balance. Building encounters is more art than science but that doesn't mean you can't use the scientific method of trying different things to see what works. It feels like people want to just complain instead of working to find a solution and I don't know why. So if it's a problem, let's talk about what I do different. Let's discuss specific issues and scenarios. Let's try to help each other. [/QUOTE]
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