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*Pathfinder & Starfinder
5-foot step and Huge Monsters
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<blockquote data-quote="phindar" data-source="post: 3628857" data-attributes="member: 37198"><p>This to me is key. It does fundamentally alter the way the game is played, but I don't consider that an argument for or against, only a factor to be considered. Creature size in D&D isn't that important (although related factors like Reach or high STR are), and so creatures can be really big. If you make creature size important in its own right, then you have to put some thought into how big creatures should be. </p><p></p><p>Let's say a crafty ogre gets into melee with a human. The ogre can take a Single Step of 10' for free, and clobber the human who then has to move (provoking an AoO) to make a single attack. All that really means is under those rules, its a really bad idea for the 6' tall guy to try to go toe-to-toe with the 12' tall guy. It makes much more sense for smaller creatures to harry larger opponents with ranged attacks or fight them in restricted terrain. </p><p></p><p>Making creature size important changes the way you fight big creatures. It seems to me its only a disastrous change if you say, "I'll change the 5' Step, and nothing else." If you change the 5' Step and then change the things that it dramatically affects (use fewer big creatures, use smaller biggies overall, and use different tactics when dealing with them), it doesn't necessarily make the game any better or worse, just different. If the group really enjoys the verisimilitude angle, then the change might be worth it. If they don't, then it won't. There are a lot of ways to play the game, and they can all be fun. I like the 5' Step for Heroic Fantasy D&D, I like the Single Step for Sword and Sorcery grittiness.</p></blockquote><p></p>
[QUOTE="phindar, post: 3628857, member: 37198"] This to me is key. It does fundamentally alter the way the game is played, but I don't consider that an argument for or against, only a factor to be considered. Creature size in D&D isn't that important (although related factors like Reach or high STR are), and so creatures can be really big. If you make creature size important in its own right, then you have to put some thought into how big creatures should be. Let's say a crafty ogre gets into melee with a human. The ogre can take a Single Step of 10' for free, and clobber the human who then has to move (provoking an AoO) to make a single attack. All that really means is under those rules, its a really bad idea for the 6' tall guy to try to go toe-to-toe with the 12' tall guy. It makes much more sense for smaller creatures to harry larger opponents with ranged attacks or fight them in restricted terrain. Making creature size important changes the way you fight big creatures. It seems to me its only a disastrous change if you say, "I'll change the 5' Step, and nothing else." If you change the 5' Step and then change the things that it dramatically affects (use fewer big creatures, use smaller biggies overall, and use different tactics when dealing with them), it doesn't necessarily make the game any better or worse, just different. If the group really enjoys the verisimilitude angle, then the change might be worth it. If they don't, then it won't. There are a lot of ways to play the game, and they can all be fun. I like the 5' Step for Heroic Fantasy D&D, I like the Single Step for Sword and Sorcery grittiness. [/QUOTE]
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