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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Ruin Explorer" data-source="post: 8737594" data-attributes="member: 18"><p>Hard disagree and I think this attitude was the result of narrow-mindedness (and yes I am specifically saying Jim Davis is that) and inability to conceptualize what a Planescape adventure looked like, even though there were pretty good examples. A subset of DMs definitely just want to have mindless planar jaunts, which didn't really require or involve Planescape at all, and were simply vexed/flummoxed by Planescape's material. Making Planescape more "normal" is just dreadful. Truly dreadful. And whenever I see this stuff described (and this was discussed a ton in the '90s), that's all it amounts to - less Factions, less politics, less NPCs, less Sigil, less talking, less roleplaying, more going to a dungeon (that just happens to be on another plane) and bonking monster heads and taking monster loot. It reminds me of the sort of people who played Dark Sun as a bog-standard dungeon crawl setting, and only used Dark Sun at all because it let them have particularly OP characters for their bog-standard dungeon crawls.</p><p></p><p>Planescape even had wonderfully game-able stuff that didn't even focus on being game-able, like Uncaged: Faces of Sigil, which just an incredibly useful book for actually running a campaign in Sigil. If you actually wanted to do that. But again, some people just wanted like "Dungeon Crawl: Planar Tourist edition". The same people tended to the ones who wrote rants about how the Factions sucked or were too "fancy" and had weird anger issues about the Lady of Pain (I mean that was a weirdly common thing "The Guy Who Is Totally Enraged By The Lady of Pain", back then).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8737594, member: 18"] Hard disagree and I think this attitude was the result of narrow-mindedness (and yes I am specifically saying Jim Davis is that) and inability to conceptualize what a Planescape adventure looked like, even though there were pretty good examples. A subset of DMs definitely just want to have mindless planar jaunts, which didn't really require or involve Planescape at all, and were simply vexed/flummoxed by Planescape's material. Making Planescape more "normal" is just dreadful. Truly dreadful. And whenever I see this stuff described (and this was discussed a ton in the '90s), that's all it amounts to - less Factions, less politics, less NPCs, less Sigil, less talking, less roleplaying, more going to a dungeon (that just happens to be on another plane) and bonking monster heads and taking monster loot. It reminds me of the sort of people who played Dark Sun as a bog-standard dungeon crawl setting, and only used Dark Sun at all because it let them have particularly OP characters for their bog-standard dungeon crawls. Planescape even had wonderfully game-able stuff that didn't even focus on being game-able, like Uncaged: Faces of Sigil, which just an incredibly useful book for actually running a campaign in Sigil. If you actually wanted to do that. But again, some people just wanted like "Dungeon Crawl: Planar Tourist edition". The same people tended to the ones who wrote rants about how the Factions sucked or were too "fancy" and had weird anger issues about the Lady of Pain (I mean that was a weirdly common thing "The Guy Who Is Totally Enraged By The Lady of Pain", back then). [/QUOTE]
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