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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Li Shenron" data-source="post: 8737743" data-attributes="member: 1465"><p>That's the key. They now clarified very well what they meant with compatibility i.e. they believe the 2024 core rules should work with all previous <em>adventures</em> and <em>supplements</em>, but obviously not with 2014 <em>core</em>.</p><p></p><ul> <li data-xf-list-type="ul">2014 PHB will <strong>not be compatible</strong> with 2024 PHB because core 2024 characters will be straight more powerfule than core 2014 characters, so it would be just unfair to let someone use the 2024 PHB unless everyone does</li> <li data-xf-list-type="ul">some core rules changes are being considered that can also make the 2014 DMG and MM obsolete or incorrect to some degree (for instance, should anything in 2014 MM refer to a monster scoring a critical hit, that could become invalid), but how much this will happen is not yet known</li> <li data-xf-list-type="ul">pre-2024 adventures will be easily compatible, the minimal additional crunch might be unaffected by new rules except for maybe very minor adjustments (e.g. spells by class will need to be treated as spell by source)</li> <li data-xf-list-type="ul">pre-2024 supplements not necessarily so easily IMO, there will be areas which probably will require some adaptations, for example early supplements playable races</li> </ul><p></p><p></p><p></p><p>Planescape is one of my favourite settings, so I'll keep an eye on the new 5e book for it, but the general 5e trend for <strong>campaign setting</strong> is basically to be very light in terms of "crunch".</p><p></p><p>My bet for 5e Planescape is that it will contain:</p><p></p><ul> <li data-xf-list-type="ul">general settings principles and presentation (including factions)</li> <li data-xf-list-type="ul">detailed description of Sigil</li> <li data-xf-list-type="ul">planar map, but very little of any other plane</li> <li data-xf-list-type="ul">backgrounds (always the cheapest crunch to fill pages with)</li> <li data-xf-list-type="ul">a very few number of subclasses, from 0 to maybe 3-4 max</li> <li data-xf-list-type="ul">a moderate bunch of monsters, 50 at least</li> <li data-xf-list-type="ul">an adventure that covers 10-12 levels for a full campaign, or at least the first half</li> </ul><p></p><p>I don't expect other planes than Sigil, they'll just "refer to the DMG" and hope for future products, but all other planes except Sigil have already scattered to lots of other fantasy setting and aren't more "Planescape" than they are "Greyhawk".</p><p></p><p>For new players, the book/pack will serve as an introduction, and then just figure out the rest yourself, like it's for every 5e published settings. Long gone is the time where you would adopt a fantasy setting and expect plenty of books for that. And 5e books are much slimmer than 3e books for instance. Compare the 3e FRCS content with the 5e SCAG... the difference is much bigger than the page count difference.</p><p></p><p>For old players... it'll just serve the purpose of updating a small number of rules, giggle about getting an official 5e rendition, but the value is minimal.</p><p></p><p>For someone who really wants to delve into the setting, it's still a better idea to buy second-hand Planescape books of the past, and convert the crunch you intend to use.</p><p></p><p></p><p></p><p>One of my biggest gripes with the updates, which has been clear for a while already through other books, is the loss of freedom.</p><p></p><p>When 5e came out, the mantra was "allow as many playstyles and preferences as possible". They took great care to make multiclassing and feats optional. To have short-rest based abilities and long-rest based abilities. To have some rules stay somewhat generic (advantage, inspiration, passive checks) so that they were not too intrusive, and relatively flexible to the point that they could even be mostly ignored.</p><p></p><p>Now feats are mandatory. Inspiration is mandatory. Short rest abilities are being progressively phased out in favor of "proficiency bonus times per day" i.e. long rest abilities.</p><p></p><p>For me it's a net loss of freedom. But they'll always tell you "you can always change the rules if you don't like them", then insult you for being a house ruler.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8737743, member: 1465"] That's the key. They now clarified very well what they meant with compatibility i.e. they believe the 2024 core rules should work with all previous [I]adventures[/I] and [I]supplements[/I], but obviously not with 2014 [I]core[/I]. [LIST] [*]2014 PHB will [B]not be compatible[/B] with 2024 PHB because core 2024 characters will be straight more powerfule than core 2014 characters, so it would be just unfair to let someone use the 2024 PHB unless everyone does [*]some core rules changes are being considered that can also make the 2014 DMG and MM obsolete or incorrect to some degree (for instance, should anything in 2014 MM refer to a monster scoring a critical hit, that could become invalid), but how much this will happen is not yet known [*]pre-2024 adventures will be easily compatible, the minimal additional crunch might be unaffected by new rules except for maybe very minor adjustments (e.g. spells by class will need to be treated as spell by source) [*]pre-2024 supplements not necessarily so easily IMO, there will be areas which probably will require some adaptations, for example early supplements playable races [/LIST] Planescape is one of my favourite settings, so I'll keep an eye on the new 5e book for it, but the general 5e trend for [B]campaign setting[/B] is basically to be very light in terms of "crunch". My bet for 5e Planescape is that it will contain: [LIST] [*]general settings principles and presentation (including factions) [*]detailed description of Sigil [*]planar map, but very little of any other plane [*]backgrounds (always the cheapest crunch to fill pages with) [*]a very few number of subclasses, from 0 to maybe 3-4 max [*]a moderate bunch of monsters, 50 at least [*]an adventure that covers 10-12 levels for a full campaign, or at least the first half [/LIST] I don't expect other planes than Sigil, they'll just "refer to the DMG" and hope for future products, but all other planes except Sigil have already scattered to lots of other fantasy setting and aren't more "Planescape" than they are "Greyhawk". For new players, the book/pack will serve as an introduction, and then just figure out the rest yourself, like it's for every 5e published settings. Long gone is the time where you would adopt a fantasy setting and expect plenty of books for that. And 5e books are much slimmer than 3e books for instance. Compare the 3e FRCS content with the 5e SCAG... the difference is much bigger than the page count difference. For old players... it'll just serve the purpose of updating a small number of rules, giggle about getting an official 5e rendition, but the value is minimal. For someone who really wants to delve into the setting, it's still a better idea to buy second-hand Planescape books of the past, and convert the crunch you intend to use. One of my biggest gripes with the updates, which has been clear for a while already through other books, is the loss of freedom. When 5e came out, the mantra was "allow as many playstyles and preferences as possible". They took great care to make multiclassing and feats optional. To have short-rest based abilities and long-rest based abilities. To have some rules stay somewhat generic (advantage, inspiration, passive checks) so that they were not too intrusive, and relatively flexible to the point that they could even be mostly ignored. Now feats are mandatory. Inspiration is mandatory. Short rest abilities are being progressively phased out in favor of "proficiency bonus times per day" i.e. long rest abilities. For me it's a net loss of freedom. But they'll always tell you "you can always change the rules if you don't like them", then insult you for being a house ruler. [/QUOTE]
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