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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Ruin Explorer" data-source="post: 8738218" data-attributes="member: 18"><p>I don't hard disagree with any of this, I just didn't find most of it to be a problem, and the Outer Planes boxes not being gameable is kind of not a Planescape problem, imho, because whilst they were marketed under the PS brand, they weren't really very, well, Planescape. They hewed way too close to previous Planar material and didn't seem to "get" Planescape.</p><p></p><p>And you can see why when you look at the authors.</p><p></p><p>Planescape and the whole philosophers with clubs thing is pure Zeb Cook. It's straight out of his mind. But that's the only one he did. All the rest is by others, particularly Monte Cook, and a lot of it seems to be uncomfortable with the level of sheer cool of Planescape, and wants to drag things back down and become just an aggrandized Manual of the Planes with a vague Planescape theme.</p><p></p><p>Re: Belief is reality, I don't think any mechanics were needed. Just the DM could determine it. But nowadays you would use mechanics, or rather, you'd probably have a framework for how to set up adventures about stuff changing planes.</p><p></p><p>Re: "What if they're not from Sigil/The Planes", well, quite, but that was part of the problem - Planescape wanted you to not be a tourist. But I feel like some of the authors were only interested in tourists. Every PS game I ran, I made sure to encourage people not to be bloody tourists, like even if they're from elsewhere, they should be integrated to Sigil or the planes, not just a rando. And the players loved this. One of the PCs in my 4E campaign was a Sigil native, for example, even though it was set in the FR (kinda).</p><p></p><p>I think Planescape was a visionary product which lost the visionary and then got increasingly compromised, mostly staying together because of incredible visual design and art (and zeitgeist!) and because the original conceit was so strong.</p><p></p><p>What I really hope they don't do is give us what amounts to "Monte Cook's Planescape" or some equally tepid or middling personage (sorry Monte, but you did your "Planescape" with Ptolus). I hope they can find someone up to the task. The logo and fact it's three-books bollocks like SJ do not fill me with hope, but you never know.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8738218, member: 18"] I don't hard disagree with any of this, I just didn't find most of it to be a problem, and the Outer Planes boxes not being gameable is kind of not a Planescape problem, imho, because whilst they were marketed under the PS brand, they weren't really very, well, Planescape. They hewed way too close to previous Planar material and didn't seem to "get" Planescape. And you can see why when you look at the authors. Planescape and the whole philosophers with clubs thing is pure Zeb Cook. It's straight out of his mind. But that's the only one he did. All the rest is by others, particularly Monte Cook, and a lot of it seems to be uncomfortable with the level of sheer cool of Planescape, and wants to drag things back down and become just an aggrandized Manual of the Planes with a vague Planescape theme. Re: Belief is reality, I don't think any mechanics were needed. Just the DM could determine it. But nowadays you would use mechanics, or rather, you'd probably have a framework for how to set up adventures about stuff changing planes. Re: "What if they're not from Sigil/The Planes", well, quite, but that was part of the problem - Planescape wanted you to not be a tourist. But I feel like some of the authors were only interested in tourists. Every PS game I ran, I made sure to encourage people not to be bloody tourists, like even if they're from elsewhere, they should be integrated to Sigil or the planes, not just a rando. And the players loved this. One of the PCs in my 4E campaign was a Sigil native, for example, even though it was set in the FR (kinda). I think Planescape was a visionary product which lost the visionary and then got increasingly compromised, mostly staying together because of incredible visual design and art (and zeitgeist!) and because the original conceit was so strong. What I really hope they don't do is give us what amounts to "Monte Cook's Planescape" or some equally tepid or middling personage (sorry Monte, but you did your "Planescape" with Ptolus). I hope they can find someone up to the task. The logo and fact it's three-books bollocks like SJ do not fill me with hope, but you never know. [/QUOTE]
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