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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Orius" data-source="post: 8738585" data-attributes="member: 8863"><p>I'm pretty much done with new stuff myself, so if WotC wrecks Planescape or not it doesn't matter, I still have my old material to use.</p><p></p><p></p><p></p><p>Given that one of the reasons WotC canceeled the Planescape line in the first place was to bring planar material back into core, they've been using planar stuff since 3e, and 5e's core books <em>already </em>have a brief overview of the planes, focusing on Sigil is probably what they should do here. Covering the factions would be good, unfortunately WotC has typically taken a post-Faction War approach in the past. It's a shame because the factions were a central part of the setting. A DM who is just using general planar adventuring and isn't particularly focused on Sigil doesn't really need the factions or their politics, but they really should be there in a Sigil based campaign.</p><p></p><p></p><p></p><p>I'm not a big fan of ignoring canon (though it doesn't help when canon gets all tangled up, but that's mostly just a problem for the Realms and arguably Dragonlance), but I didn't care at all for the events of FW. I don't like what it did to Duke Darkwood (even if he was a jerk), and I don't like the factions exiled from Sigil. FW supposedly wasn't supposed to be the endpoint of the setting and there were supposed to be follow ups to it. Quite frankly, FW shouldn't have ended with the factions booted out of Sigil. Even if the people working on the setting thought the factols should have all been eliminated (okay except for Rhys), it should have left things open where the players could have their PCs become the new leaders of their factions.</p><p></p><p>Bloody metaplots.</p><p></p><p></p><p></p><p>Planescape was pretty high concept. I've had the material pretty since it was released, and it was only in recent years when I finally started getting a grasp on what to really do with it. It's not easy material for a new DM. Of course you're right that Planescape shouldn't be mindless plane crawls -- Zeb Cook himself said as much to DMs in the campaign setting box -- but it's a strongly role-playing setting and players who aren't into that are either going to struggle with it or take a dislike to it.</p><p></p><p>Lady of Pain hate is mind-boggling to me. Yeah, some people see her as an engine of "blue bolts from the heavens" or some such nonsense. That's using her wrong and again Cook pretty much explicitly laid that out in the setting box too. She doesn't interact with the PCs, period. She doesn't care about mortals unless they start destructively futzing with the portals, worship her, or try to gain control over Sigil. Then she either flays them on the spot or mazes them. She's there to make logical sense of the setting. The thing is, players who go out of their way to piss of the Lady are probably the troublemaking types who like to crash things in the game anyway.</p></blockquote><p></p>
[QUOTE="Orius, post: 8738585, member: 8863"] I'm pretty much done with new stuff myself, so if WotC wrecks Planescape or not it doesn't matter, I still have my old material to use. Given that one of the reasons WotC canceeled the Planescape line in the first place was to bring planar material back into core, they've been using planar stuff since 3e, and 5e's core books [I]already [/I]have a brief overview of the planes, focusing on Sigil is probably what they should do here. Covering the factions would be good, unfortunately WotC has typically taken a post-Faction War approach in the past. It's a shame because the factions were a central part of the setting. A DM who is just using general planar adventuring and isn't particularly focused on Sigil doesn't really need the factions or their politics, but they really should be there in a Sigil based campaign. I'm not a big fan of ignoring canon (though it doesn't help when canon gets all tangled up, but that's mostly just a problem for the Realms and arguably Dragonlance), but I didn't care at all for the events of FW. I don't like what it did to Duke Darkwood (even if he was a jerk), and I don't like the factions exiled from Sigil. FW supposedly wasn't supposed to be the endpoint of the setting and there were supposed to be follow ups to it. Quite frankly, FW shouldn't have ended with the factions booted out of Sigil. Even if the people working on the setting thought the factols should have all been eliminated (okay except for Rhys), it should have left things open where the players could have their PCs become the new leaders of their factions. Bloody metaplots. Planescape was pretty high concept. I've had the material pretty since it was released, and it was only in recent years when I finally started getting a grasp on what to really do with it. It's not easy material for a new DM. Of course you're right that Planescape shouldn't be mindless plane crawls -- Zeb Cook himself said as much to DMs in the campaign setting box -- but it's a strongly role-playing setting and players who aren't into that are either going to struggle with it or take a dislike to it. Lady of Pain hate is mind-boggling to me. Yeah, some people see her as an engine of "blue bolts from the heavens" or some such nonsense. That's using her wrong and again Cook pretty much explicitly laid that out in the setting box too. She doesn't interact with the PCs, period. She doesn't care about mortals unless they start destructively futzing with the portals, worship her, or try to gain control over Sigil. Then she either flays them on the spot or mazes them. She's there to make logical sense of the setting. The thing is, players who go out of their way to piss of the Lady are probably the troublemaking types who like to crash things in the game anyway. [/QUOTE]
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