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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8743291" data-attributes="member: 66357"><p>Speaking for myself, I'm of two minds...</p><p></p><p>My ideal 5E Planescape product would serve as both a city guide for Sigil as well as a Manual of the Planes for the Great Wheel (plus all the typical bells and whistles - player options, new monsters, etc.), but in my mind that would be more than enough for a standard setting book hardcover (a la Eberron, Ravenloft, etc.) in and of itself.</p><p></p><p>The choice to make it a three-book slipcase makes that a bit more difficult. At a minimum, I'd want a Sigil city guide comparable to the one we got in 4E's DMG2, which was a solid ~15 pages or so with very little in the way of artwork to break it up. Assuming they throw in a typical art allotment and don't bump up the page count, I could realistically see such a city guide easily taking up half of the "Adventurer's Guide" book by itself, leaving the other half for character options, Faction descriptions, etc.</p><p></p><p>The 3E Manual of the Planes, by contrast, spent ~60 pages detailing the Outer Planes alone, plus another ~30 or so if you add in the Inner and Transitive planes, again with surprisingly little artwork. Throw in the Feywild and Shadowfell as well, and I have a hard time seeing a "Manual of the Planes" fitting in a slipcase book without doubling its page count at least, and even then there would be sparse room for anything else.</p><p></p><p>Assuming they want to follow the model from Spelljammer and have the slipcase made up of an Adventurer's Guide, a Bestiary, and an Adventure Book, that means either the page count needs to go up dramatically, Sigil and the Planes are going to have to be drastically trimmed down, or something's going to have to be cut.</p><p></p><p>And as much as it pains me to say so, if something has to be cut, I think it's the in-depth Manual of the Planes. If they're going to do Planescape, it is pivotal that they get Sigil right, but they can touch lightly on the Great Wheel and lean on the DMG and locations in various adventure modules to give the broader overview of the planes writ large - perhaps heavily expand the planar section of the '24 DMG or even put together a proper Manual of the Planes as a separate product down the road.</p><p></p><p>We'll see how things pan out, though. Still very early in the process.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8743291, member: 66357"] Speaking for myself, I'm of two minds... My ideal 5E Planescape product would serve as both a city guide for Sigil as well as a Manual of the Planes for the Great Wheel (plus all the typical bells and whistles - player options, new monsters, etc.), but in my mind that would be more than enough for a standard setting book hardcover (a la Eberron, Ravenloft, etc.) in and of itself. The choice to make it a three-book slipcase makes that a bit more difficult. At a minimum, I'd want a Sigil city guide comparable to the one we got in 4E's DMG2, which was a solid ~15 pages or so with very little in the way of artwork to break it up. Assuming they throw in a typical art allotment and don't bump up the page count, I could realistically see such a city guide easily taking up half of the "Adventurer's Guide" book by itself, leaving the other half for character options, Faction descriptions, etc. The 3E Manual of the Planes, by contrast, spent ~60 pages detailing the Outer Planes alone, plus another ~30 or so if you add in the Inner and Transitive planes, again with surprisingly little artwork. Throw in the Feywild and Shadowfell as well, and I have a hard time seeing a "Manual of the Planes" fitting in a slipcase book without doubling its page count at least, and even then there would be sparse room for anything else. Assuming they want to follow the model from Spelljammer and have the slipcase made up of an Adventurer's Guide, a Bestiary, and an Adventure Book, that means either the page count needs to go up dramatically, Sigil and the Planes are going to have to be drastically trimmed down, or something's going to have to be cut. And as much as it pains me to say so, if something has to be cut, I think it's the in-depth Manual of the Planes. If they're going to do Planescape, it is pivotal that they get Sigil right, but they can touch lightly on the Great Wheel and lean on the DMG and locations in various adventure modules to give the broader overview of the planes writ large - perhaps heavily expand the planar section of the '24 DMG or even put together a proper Manual of the Planes as a separate product down the road. We'll see how things pan out, though. Still very early in the process. [/QUOTE]
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