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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Ruin Explorer" data-source="post: 8796936" data-attributes="member: 18"><p>Well, maybe. To be clear I <em>don't</em> think what I'm presenting is genuinely and honestly a "good idea" from the perspective of either players or the longer-term (10-year+) health of D&D as a hobby and particularly as a TTRPG.</p><p></p><p>I just think it's what they're likely to do, because it's the best way to extract the maximum profit from the situation whilst increasingly converting people to subscription users without causing some kind of uproar.</p><p></p><p>I think the place what I've described ends up is, basically, over 10 years, D&D is divided essentially into "people who play 1D&D" who use the subscription method, and life-stylers, who mostly use D&D for the pretty books and owlbear plushies and so on, and this thing they maybe played for a couple of years when the kids were 10-12, and who probably watch Critical Role and so on, who buy the physical books and may or may not also subscribe. Then over the 10 years after that, the division becomes starker, with D&D online probably using optional AI tools to DM etc., and essentially trending towards being a kind of weird MMO, and offline basically being not intended to be played, merely to be decorative. And that's assuming there isn't some kind of crash, because if there is, and D&D has moved to a sub-centric model, welp, WotC may just basically maintenance mode D&D, and not in a good way.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8796936, member: 18"] Well, maybe. To be clear I [I]don't[/I] think what I'm presenting is genuinely and honestly a "good idea" from the perspective of either players or the longer-term (10-year+) health of D&D as a hobby and particularly as a TTRPG. I just think it's what they're likely to do, because it's the best way to extract the maximum profit from the situation whilst increasingly converting people to subscription users without causing some kind of uproar. I think the place what I've described ends up is, basically, over 10 years, D&D is divided essentially into "people who play 1D&D" who use the subscription method, and life-stylers, who mostly use D&D for the pretty books and owlbear plushies and so on, and this thing they maybe played for a couple of years when the kids were 10-12, and who probably watch Critical Role and so on, who buy the physical books and may or may not also subscribe. Then over the 10 years after that, the division becomes starker, with D&D online probably using optional AI tools to DM etc., and essentially trending towards being a kind of weird MMO, and offline basically being not intended to be played, merely to be decorative. And that's assuming there isn't some kind of crash, because if there is, and D&D has moved to a sub-centric model, welp, WotC may just basically maintenance mode D&D, and not in a good way. [/QUOTE]
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