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<blockquote data-quote="Ruin Explorer" data-source="post: 8865545" data-attributes="member: 18"><p>With Dwarves, weapons, shields, armor, gauntlets, girdles, and class-suited items don't malfunction, so that's like 80% of the items you'd use as a Dwarf. Personally I never saw anyone apply it to potions, either. We certainly didn't. It was basically stuff like rings, boots, etc., and it's like, well, if it doesn't work for you, another PC will just use it, probably no great loss.</p><p></p><p>I've never met anyone who <em>started with 2E</em> who enforced the Raise Dead thing, because until well into the '90s, virtually I knew who played AD&D IRL, if they even noticed elves were missing from the list, thought it was a typo or oversight or elves were the "other creatures" listed, because in 2E it's completely unexplained. There's no text and no apparent lore-reason why it would be the case. It's not explained in the elf section in the PHB, it's not explained in the spell (indeed the relevant text is below), and it's not even explained in the Complete Book of Elves, it just has some waffle which only makes sense if you already know the restriction.</p><p></p><p>The exact text is: "When the priest casts a raise dead spell, he can restore life to a dwarf, gnome, half-elf, halfling, or human (other creatures may be allowed, at the DM's option)." Elves at worst thus presumably being "other creatures" because there's literally <em>not a single word</em> saying it doesn't work on them and they certainly are "creatures" lol.</p><p></p><p>I think the first time anyone even suggested it "definitely" wasn't a typo was in like 1993 or 1994, when we'd been running AD&D for years. And they had a cockamamie-seeming story about "elven souls", and how they couldn't be raised, which just didn't add up, but eventually we saw how the pieces fit together, but you kind of have to know a lot of random background stuff, because it was implicit, not explicit (literally). And by then we just didn't care, and I don't think many other people did either.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8865545, member: 18"] With Dwarves, weapons, shields, armor, gauntlets, girdles, and class-suited items don't malfunction, so that's like 80% of the items you'd use as a Dwarf. Personally I never saw anyone apply it to potions, either. We certainly didn't. It was basically stuff like rings, boots, etc., and it's like, well, if it doesn't work for you, another PC will just use it, probably no great loss. I've never met anyone who [I]started with 2E[/I] who enforced the Raise Dead thing, because until well into the '90s, virtually I knew who played AD&D IRL, if they even noticed elves were missing from the list, thought it was a typo or oversight or elves were the "other creatures" listed, because in 2E it's completely unexplained. There's no text and no apparent lore-reason why it would be the case. It's not explained in the elf section in the PHB, it's not explained in the spell (indeed the relevant text is below), and it's not even explained in the Complete Book of Elves, it just has some waffle which only makes sense if you already know the restriction. The exact text is: "When the priest casts a raise dead spell, he can restore life to a dwarf, gnome, half-elf, halfling, or human (other creatures may be allowed, at the DM's option)." Elves at worst thus presumably being "other creatures" because there's literally [I]not a single word[/I] saying it doesn't work on them and they certainly are "creatures" lol. I think the first time anyone even suggested it "definitely" wasn't a typo was in like 1993 or 1994, when we'd been running AD&D for years. And they had a cockamamie-seeming story about "elven souls", and how they couldn't be raised, which just didn't add up, but eventually we saw how the pieces fit together, but you kind of have to know a lot of random background stuff, because it was implicit, not explicit (literally). And by then we just didn't care, and I don't think many other people did either. [/QUOTE]
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