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<blockquote data-quote="Ruin Explorer" data-source="post: 8865854" data-attributes="member: 18"><p>Good thing they did.</p><p></p><p>If D&D launched humans-only and purely sword and sorcery, I guarantee you some D&D-inspired system which had non-humans and a heavy Tolkenian influence rather than just Howard, Leiber, and Moorcock (all of whom I prefer to Tolkein, to be clear but...) would have eaten D&D's lunch sometime before 1990.</p><p></p><p>But that is pretty much exactly what Gygax says happened, that like literally everyone except him wanted non-humans and Tolkenian influence.</p><p></p><p>Not a dig at you personally but this always confuses me - "I'd enforce limits that are incredibly unlikely to apply to the actual game I run" - it's not the first or fiftieth time I've seen someone say that, but it's like, "Man what?". Like what does that even achieve?</p><p></p><p>As far as I can tell, getting a campaign much past 10th or so in <em>any</em> edition is an achievement, and like, why crash that campaign into a wall for the sake of an irrational and poorly-conceived rule made up by a dead guy, which by his own account, he also didn't enforce! It just doesn't add up.</p><p></p><p>All level limits achieve is to derail campaigns which get past 10th (given most limits are between 9 and 13). Suddenly somewhere between 20% and 80% of the PCs have to stop levelling up, because what, they gained a relatively small benefit from some racial abilities earlier on? Many of which benefited the group more than them (spot secret doors, infravision, etc.). It's like "Oh you picked a race mainly for RP reasons, and your abilities benefited the group, but you picked the wrong class, so screw you all of a sudden!".</p><p></p><p>What's their answer even supposed to be - "Guess I'll die"? The group isn't going to stick together much longer if only some of the PCs are levelling up, is it?</p><p></p><p>If there's some kind of awesome justification and solution to the "Group probably stops playing/re-rolls" situation, I'd love to hear it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8865854, member: 18"] Good thing they did. If D&D launched humans-only and purely sword and sorcery, I guarantee you some D&D-inspired system which had non-humans and a heavy Tolkenian influence rather than just Howard, Leiber, and Moorcock (all of whom I prefer to Tolkein, to be clear but...) would have eaten D&D's lunch sometime before 1990. But that is pretty much exactly what Gygax says happened, that like literally everyone except him wanted non-humans and Tolkenian influence. Not a dig at you personally but this always confuses me - "I'd enforce limits that are incredibly unlikely to apply to the actual game I run" - it's not the first or fiftieth time I've seen someone say that, but it's like, "Man what?". Like what does that even achieve? As far as I can tell, getting a campaign much past 10th or so in [I]any[/I] edition is an achievement, and like, why crash that campaign into a wall for the sake of an irrational and poorly-conceived rule made up by a dead guy, which by his own account, he also didn't enforce! It just doesn't add up. All level limits achieve is to derail campaigns which get past 10th (given most limits are between 9 and 13). Suddenly somewhere between 20% and 80% of the PCs have to stop levelling up, because what, they gained a relatively small benefit from some racial abilities earlier on? Many of which benefited the group more than them (spot secret doors, infravision, etc.). It's like "Oh you picked a race mainly for RP reasons, and your abilities benefited the group, but you picked the wrong class, so screw you all of a sudden!". What's their answer even supposed to be - "Guess I'll die"? The group isn't going to stick together much longer if only some of the PCs are levelling up, is it? If there's some kind of awesome justification and solution to the "Group probably stops playing/re-rolls" situation, I'd love to hear it. [/QUOTE]
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