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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8868577" data-attributes="member: 7023887"><p>Not everyone buys starter sets. I didn't. The first book I got was the Monster Manual, and then the rest of the core rulebooks. I didn't get a "starter set" until years later, and I'd already been a long-time DM at that point. I only have access to the Lost Mines of Phandelver because D&D Beyond made it free last year. All that should be required for new players/DMs to learn how to play the game well are the 3 core rulebooks. </p><p></p><p>DM advice videos and online discussions will always have their place. But taking some of the advice of how to be a good DM would make the DMG better. </p><p></p><p>Learning different playstyles is DMing 201. You have to learn DMing 101 before you can branch out into running radically different playstyles. The DMG doesn't properly support teaching DMs how to do their job and wastes pages on unnecessary things that could be replaced with making it a better DM-educator. </p><p></p><p>What does the LevelUp DMG do differently? Because I'm suggesting a change to the design of the 5e DMG, which is something LevelUp does.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8868577, member: 7023887"] Not everyone buys starter sets. I didn't. The first book I got was the Monster Manual, and then the rest of the core rulebooks. I didn't get a "starter set" until years later, and I'd already been a long-time DM at that point. I only have access to the Lost Mines of Phandelver because D&D Beyond made it free last year. All that should be required for new players/DMs to learn how to play the game well are the 3 core rulebooks. DM advice videos and online discussions will always have their place. But taking some of the advice of how to be a good DM would make the DMG better. Learning different playstyles is DMing 201. You have to learn DMing 101 before you can branch out into running radically different playstyles. The DMG doesn't properly support teaching DMs how to do their job and wastes pages on unnecessary things that could be replaced with making it a better DM-educator. What does the LevelUp DMG do differently? Because I'm suggesting a change to the design of the 5e DMG, which is something LevelUp does. [/QUOTE]
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