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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8964047" data-attributes="member: 66357"><p>With regards to the whole "the existence of the First World diminishes all of the other settings" thing, FFXIV does something similar with its worldbuilding, and [SPOILER="with as few Shadowbringers/Endwalker spoilers as I can manage while still getting the point across"]it's made pretty clear the very specific flaws inherent in that original, "perfect" world and its peoples were what made them acutely vulnerable to the big, apocalyptic threat that blindsided and all but destroyed them. They were wholly unequipped to combat or frankly even perceive it, and only barely managed to devise a means of holding it at bay at the cost of monumental sacrifices - and even then they could only shield their homeworld itself, leaving the threat in question free to ravage the rest of the universe for eons afterward and seemingly condemning all other life amongst the stars to oblivion.</p><p></p><p>The subsequent sundering of that original world (and its people) into the multitude of broken "shards" we see in game is actually framed as one of the key factors that enables their fragmented, "imperfect" descendants (i.e. the player and their allies) to ultimately find a way to combat, overcome, and end the threat permanently.[/SPOILER]</p><p></p><p>Just because the First World is being framed as the "original" version of the material plane does not mean it was perfect, nor does it mean the various settings that are now being framed as its echoes are somehow less significant. There's still very little lore regarding the First World to work from - we've barely got the top-level synopsis. If it doesn't work for you, then by all means, don't use it, but I for one find it interesting and am looking forward to seeing how they develop the concept.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8964047, member: 66357"] With regards to the whole "the existence of the First World diminishes all of the other settings" thing, FFXIV does something similar with its worldbuilding, and [SPOILER="with as few Shadowbringers/Endwalker spoilers as I can manage while still getting the point across"]it's made pretty clear the very specific flaws inherent in that original, "perfect" world and its peoples were what made them acutely vulnerable to the big, apocalyptic threat that blindsided and all but destroyed them. They were wholly unequipped to combat or frankly even perceive it, and only barely managed to devise a means of holding it at bay at the cost of monumental sacrifices - and even then they could only shield their homeworld itself, leaving the threat in question free to ravage the rest of the universe for eons afterward and seemingly condemning all other life amongst the stars to oblivion. The subsequent sundering of that original world (and its people) into the multitude of broken "shards" we see in game is actually framed as one of the key factors that enables their fragmented, "imperfect" descendants (i.e. the player and their allies) to ultimately find a way to combat, overcome, and end the threat permanently.[/SPOILER] Just because the First World is being framed as the "original" version of the material plane does not mean it was perfect, nor does it mean the various settings that are now being framed as its echoes are somehow less significant. There's still very little lore regarding the First World to work from - we've barely got the top-level synopsis. If it doesn't work for you, then by all means, don't use it, but I for one find it interesting and am looking forward to seeing how they develop the concept. [/QUOTE]
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