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5 New D&D Books Coming in 2023 -- Including Planescape!
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<blockquote data-quote="Remathilis" data-source="post: 8967373" data-attributes="member: 7635"><p>I'm going to stop you right there.</p><p></p><p>2e introduced baatezu, tanarri, the blood war, changed the nature of bards and rangers, buffed giants and dragons, and made traveling between worlds as easy as hopping on a space galleon. 3e changed the planar structure of multiple worlds (sometimes a little, sometimes a lot) added a class with the blood of dragons in it, changed the origin of kobolds and other humanoids, added the Far Realm and reconnected most aberrations origins to it. 4e literally created a universal origin (The Dawn War) which changed the very origins of several words, removed the Great Wheel, reconned monster origins from angels to demons to giants, and changed the very structure of magic in the world. </p><p></p><p>Eberron was radically changed in 4e when dragonmarks were no longer tied to specific races. Dark Sun tossed large swaths of 2e lore away in the 4e reboot. Dozens of Forgotten Realms NPCs were made sorcerers retroactively, and Greyhawk lore was modified and simplified to make it the default 3e setting for as long as that lasted. The notion that canon breaks began with Van Richten is ludicrous. Heck, TSR was retconning settings during the 2e run, which is why druid started out an option in Dragonlance in one book and was a heathen priest with no magic in the box set. </p><p></p><p>I get you have an axe to grind with 5e, but D&D canon has been a gloppy mess of contradictions, retcons, and "well, actually..." for as long as I can remember. To say otherwise is disingenuous.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8967373, member: 7635"] I'm going to stop you right there. 2e introduced baatezu, tanarri, the blood war, changed the nature of bards and rangers, buffed giants and dragons, and made traveling between worlds as easy as hopping on a space galleon. 3e changed the planar structure of multiple worlds (sometimes a little, sometimes a lot) added a class with the blood of dragons in it, changed the origin of kobolds and other humanoids, added the Far Realm and reconnected most aberrations origins to it. 4e literally created a universal origin (The Dawn War) which changed the very origins of several words, removed the Great Wheel, reconned monster origins from angels to demons to giants, and changed the very structure of magic in the world. Eberron was radically changed in 4e when dragonmarks were no longer tied to specific races. Dark Sun tossed large swaths of 2e lore away in the 4e reboot. Dozens of Forgotten Realms NPCs were made sorcerers retroactively, and Greyhawk lore was modified and simplified to make it the default 3e setting for as long as that lasted. The notion that canon breaks began with Van Richten is ludicrous. Heck, TSR was retconning settings during the 2e run, which is why druid started out an option in Dragonlance in one book and was a heathen priest with no magic in the box set. I get you have an axe to grind with 5e, but D&D canon has been a gloppy mess of contradictions, retcons, and "well, actually..." for as long as I can remember. To say otherwise is disingenuous. [/QUOTE]
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