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5 rpgs I would take to a deserted island.

Five copies of FATAL so I could use to make fires?

Seriously:
1.) OD&D (Mentzer) w/ the B series modules
2.) Castles and Crusades (w/old school 1st ed AD&D modules)
3.) Shadowrun
4.) Star Frontiers
5.) Mutants and Masterminds
 

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D&D 4e
Shadowrun 3e
Paranoia
Blood Bowl (not technically an RPG, I know, but its in the ballpark, especially the way my friends and I used to play it)

hmmm..

Either Star Wars: Saga or Top Secret S.I.

Probably SW, the choice of Top Secret might be too nostalgia driven. We played it in our mid teens. Seeing it in the harsh reality of adulthood could be like watching the A-Team or the Dukes of Hazzard reruns in that same harsh light.
 

We talked this over in the office and agree that 5 RPGs is too generous. The real question is "What 5 RPG books would you take?"

Does a MacBook qualify? It's only one book ... :D And then I could take a lot of games with me.

And then despair after 5 hours, when the battery runs out, I guess.:lol:

/M
 



If it was still five RPGs, not five books, I'd go with the following, partly because of the amazing amount of excellent published and fan-made [inc. made-by-me] material that I would presumably still have access to, for each of them:

D&D 3.5
d20 Modern
Mutants & Masterminds, 2nd edition
GURPS
Cyberpunk 2020


For just five books though, I'll have to think about that a bit more. . .
 


Very interesting...

I find it intriguing that so many people would bring so many games that are complex. Trapped on a desert island I would want simple games that enable me to generate stuff easily using only the one book. Anyone who brought D&D 3.x must have also brought the other dozen or so books they normally use with it. 4E would seem to have the opposite problem.

:p

Just teasin'. Anyway, I tend to fall in with the simpler-is-better or one-book-is-all-you-need camp. My five would be...

1) Star Trek Role Playing Game (Last Unicorn Games)
2) Star Wars (West End Games)
3) Mutants & Masterminds (1st or 2nd Ed. - Green Ronin)
4) Ars Magica (4th Edition - Altas Games?)
5) I'd roll a D6 before I got on the boat/plane that marooned me on the island. Evens, Traveller - Odds, Wares Blade.

These are probably my top 5 favorite games under any circumstance so I could easily live happily ever after with my decision (up to and including the element of random chance). After all, if I didn't bring Traveller and I pined for it I'm sure I could modify one of the others...heheh.

AD
"Never Give Up, Never Surrender!"
 

1) Dark Sun, with the 3PP Advanced Desert Survival Supplement.
2) Spelljammer, with the Shipbuilder's Guide.
3) Diplomacy (to avoid Lord of the Flies situations)
4) Amber Diceless (useful, when you have no dice)
5) Burning Empires (both volumes). That's a lot of kindling.
 

Ars Magica (tough choice for editions)
World Tree
AD&D 3.5
Shadowrun (probably 3rd)
Traveller Hero System 5.0

Damm... I forgot the Hero system. That would cover endless amounts of time with world building goodness.... Hmmm... What to replace though? ... I think I'd knock out Traveller and put in Hero 5.0.
 
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